Difference between revisions of "High Elves"
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== Comments == | == Comments == | ||
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+ | High elves, similar to elves and drow, are powerful spellcasters, have fantastic archery modifiers and good stealth. | ||
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+ | Unfortunately their racial-tranquility means they cannot be frenzied, so roles such as archers, stabbers, brute-related hitters etc. all are out of the question for a HiE, which is a real shame. On the positive note, the tranquility will protect a HiE from scrambles, migraines and all manner of nasty mind-related psionics, as well as allow the prospective HiE to always ask the bots for full spells, a great cause of merriment. | ||
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+ | Hp-wise, High Elves will gain 105% HP of a human with the same constitution, which is still a rather small amount. | ||
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+ | Overall, the HiE are meant to serve as spellcasters of any type, receiving a 15% spell cost reduction, with an additional 5% reduction on psionic spells. | ||
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+ | The only other roles that do not require frenzy are tanking related, so classes such as bld are well served too. | ||
[[Category: Remort Races]] | [[Category: Remort Races]] | ||
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Revision as of 17:34, 21 November 2011
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High Elves are those elves who can trace their lineage to a True Fae within 7 generations. They are faster, tougher, wiser and more powerful than their more common cousins. Some lower-class elves and drow have been able to transform into High Elves when they achieve high levels of power. Why the drow who attempt this do not transform into High Drow is something of a mystery. High Elves are only available to Elves and Drow via the remort command.
- Abbreviation: HiE.
- Racial Size: medium.
- Racial TNL: 2000 XP.
- Well-Suited to Be: archers, assassins, bladedancers, clerics, druids, mages, mindbenders, priests, psionicists, sorcerers, stormlords, wizards.
- Ill-Suited to Be: berserkers, bodyguards.
Diplomatic Corps
High Elves may participate in the Diplomatic Corps every 10 levels at lowmort. All High Elves should report to Esseirt'u when they are ready to begin.
Comments
High elves, similar to elves and drow, are powerful spellcasters, have fantastic archery modifiers and good stealth.
Unfortunately their racial-tranquility means they cannot be frenzied, so roles such as archers, stabbers, brute-related hitters etc. all are out of the question for a HiE, which is a real shame. On the positive note, the tranquility will protect a HiE from scrambles, migraines and all manner of nasty mind-related psionics, as well as allow the prospective HiE to always ask the bots for full spells, a great cause of merriment.
Hp-wise, High Elves will gain 105% HP of a human with the same constitution, which is still a rather small amount.
Overall, the HiE are meant to serve as spellcasters of any type, receiving a 15% spell cost reduction, with an additional 5% reduction on psionic spells.
The only other roles that do not require frenzy are tanking related, so classes such as bld are well served too.