Illithids

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Illithid Statistics Tables
Lowmort-Tier Illithid Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 13-20 (23) 12-17 (20) 12-17 (20) 12-17 (20) 12-17 (20)
Int 16-21 (24) 17-24 (27) 16-21 (24) 16-21 (24) 16-21 (24)
Wis 13-18 (21) 13-18 (21) 14-21 (24) 13-18 (21) 13-18 (21)
Dex 13-18 (21) 13-18 (21) 13-18 (21) 14-21 (24) 13-18 (21)
Con 12-17 (20) 12-17 (20) 12-17 (20) 12-17 (20) 13-20 (23)
Hero-Tier Illithid Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 20-25 (28) 17-19 (22) 17-19 (22) 17-19 (22) 17-19 (22)
Int 21-23 (26) 24-29 (32) 21-23 (26) 21-23 (26) 21-23 (26)
Wis 18-20 (23) 18-20 (23) 21-26 (29) 18-20 (23) 18-20 (23)
Dex 18-20 (23) 18-20 (23) 18-20 (23) 21-26 (29) 18-20 (23)
Con 17-19 (22) 17-19 (22) 17-19 (22) 17-19 (22) 20-25 (28)
Lord-Tier Illithid Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 25-30 (33) 19-21 (24) 19-21 (24) 19-21 (24) 19-21 (24)
Int 23-25 (28) 29-34 (37) 23-25 (28) 23-25 (28) 23-25 (28)
Wis 20-22 (25) 20-22 (25) 26-31 (34) 20-22 (25) 20-22 (25)
Dex 20-22 (25) 20-22 (25) 20-22 (25) 26-31 (34) 20-22 (25)
Con 19-21 (24) 19-21 (24) 19-21 (24) 19-21 (24) 25-30 (33)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Illithids, also known as mind flayers, are a mysterious and psionically gifted race. Born with extraordinary mental abilities, Illithids are formidable in the arts of mental manipulation and control.

Illithids can disrupt the higher mental functions of a target, rendering them almost incapable of casting magical spells. This ability is available to Illithid players and is cast with racial scramble.

Illithids possess a natural mental aptitude which makes them more resilient to certain manipulations. Illthids have a natural affinity to mental spells and are weak with kinetic spells. This mental aptitude allows them to absorb the life essence of their fallen foes.

Illithids can unleash a searing mind flay upon their target, applying various mental debuffs.

  • Abbreviation: ILL
  • Ill-Suited to Be:.


Diplomatic Corps

Illithid may not participate in the Diplomatic Corps.

Comments

Illithids is the first double remort race. You need to be a Lord 125 Gith in order to remort (before which, you'll have to complete a quest in Mindscape).

Illithids receive significant spell cost reductions with a 10% / 20% / 35% spell cost reduction on arcane / divine / psionic spells.

With tentacles coming from every area of their face, no known helmets fit Illithids.

Wikipedia offers the description: "Illithids have a humanoid body with an octopus-like head, which were pointed out for their similarity to H. P. Lovecraft's Cthulhu."

Illithids are very "splatty" for several reasons: they have low hp, they are missing one eq slot (head), and they have melee vulnerabilities due to their resistances. Using racial mindflay will also apply a temporary debuf (increasing on each use of the racial) which will increase damage taken by the illithid.

It should also be noted that Illithids have racial evil. This means they will be lacking Protection Evil, which will cause them to take more damage from evil mobs (which are the majority). Further, unless they are a shf or sor, they will not have demonic intent, so during a run they are liable to having their alignment shift to neutral or good and potentially pop any enchanted gear. This makes the Arx Nivea Dark Acolyte Quest very handy for most Illithids as it gives Demonic Intent at 100%.