Category:Gear In Airscape Proper

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Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Airscape
Airscape Proper (Gear)
Bo'Vul's Vault (Gear)


Shift to Airscape.

The Mistmail is carried by the Mist Dragon, a portable wandering mob. Once shift is clear, portal to Mist Dragon and have a tank enter quickly and attack it. Then have the rest of the group follow into the portal. This mob isn't overly difficult but the area is extremely gassy.

Orius The Windprince carries the Billowing Sleeves Of Vapor, the Gold Belly Chain and the Amulet Of Guiding Wind. Oriad The Windprincess loads with the Visor Of Piercing Sight, the Silver Belly Chain, and the Aurora Bow. The Wisp has the Unicorn Horn. All three of these mobs load in the same room.

The standard strategy in this room is to target Orius and Wisp and fight with single target attacks until they're both dead. Of the 3 mobs in this room, Orius and Wisp are aggressive and will immediately attack you. Oriad, who also hits very hard, will not normally attack you. However, don't sleep in her room -- she is aggressive + wimpy and will attack sleepers.

To reach them you need to have an archer with a bowie knife in the group. After shift is clear portal to vortex. Enter the portal, kill the vortex, and have the archer skin its corpse. This will create a portal to an otherwise unaccessable part of the area, where the prince, princess, & wisp are. Note that when you enter the portal you will be taken directly to their room, so make your tank chain ahead of time, and make sure the group is healthy before entering. At the same time, the portal won't last forever, so don't delay too long.

The gear room only has three stationary mobs in it, but two of them are archers who use Lightning Arrows. Both the archers can switch targets at will, and if they hit you with their lightning you will be lagged for ~2 rounds. Therefore the tanks need to be very dilligent in this room. Once the gear room is almost clear Oriad The Windprincess will start fleeing around and longshotting at you. Have the casters keep their surge up until she is dead as well.

After the two archers are dead the menagerie is relatively benign, until repop at least. If you are camping the menagerie, make sure to sleep two rooms away from where the archers repop, or you will be rudely awakened by longshotted Lightning Arrows when they return.

If you get bored with sleeping in the menagerie you can portal to the Mist Dragon and grab some Mistmail while you wait. You will need to kill & skin the vortex again, but that's not a huge deal.

Pages in category "Gear In Airscape Proper"

The following 10 pages are in this category, out of 10 total.