Dragons

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Dragon Statistics Tables
Lowmort-Tier Dragon Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 18–25 (28) 17–22 (25) 17–22 (25) 17–22 (25) 17–22 (25)
Int 16–21 (24) 17–24 (27) 16–21 (24) 16–21 (24) 16–21 (24)
Wis 13–18 (21) 13–18 (21) 14–21 (24) 13–18 (21) 13–18 (21)
Dex 15–20 (23) 15–20 (23) 15–20 (23) 16–23 (26) 15–20 (23)
Con 16–21 (24) 16–21 (24) 16–21 (24) 16–21 (24) 17–24 (27)
Hero-Tier Dragon Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 25–30 (33) 22–24 (27) 22–24 (27) 22–24 (27) 22–24 (27)
Int 21–23 (26) 24–29 (32) 21–23 (26) 21–23 (26) 21–23 (26)
Wis 18–20 (23) 18–20 (23) 21-26 (29) 18–20 (23) 18–20 (23)
Dex 20–22 (25) 20–22 (25) 20–22 (25) 23–28 (31) 20–22 (25)
Con 21–23 (26) 21–23 (26) 21–23 (26) 21–23 (26) 24–29 (32)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Dragons are legendary and mystical reptilian creatures that, in time, can become some of the most powerful creatures in the realm. A full grown dragon stands taller than most races, is covered with protective scales, has large leathery wings, a powerful tail, long sharp claws, and the ability to utilize a distinctive breath weapon against their opponents. Dragons are both physically powerful and adept at magic. They tend to excel at every endeavour, but while they may be strong, they really progress in power quite slowly. Dragons are only available through the remort command.

  • Abbreviation: Drg.

Comments

There are not a lot of things that dragons do not excel at, so listing those first:

Stabbing as a rogue or assassin is a no-go for dragons. They are large (ruling out fusilier) and not very stealthy, and will fail 20% of the time due to stealth failures alone. Also, they have a negative archery modifier so archers and druids are not recommended.

As spellcasters, dragons are fantastic. Huge mana pools (equal to sprites, though with higher spellcost), with extremely high hp (that can surpass other people's warriors at hero), combined with armorancient, means there is little in the game a dragon mage should fear. Mages at hero 999 should have about 10k/6k and wizards about 8k/8k, which is twice as much HP as an elf mage would have. Dragons get a 10% spell cost reduction that is typical among "smart" races, as well as a 5.56% (exactly 85/90) reduction in psionic spell costs on top of that. Naturally, they are no-fail at 95%.

Given their regular spell cost reduction, additional psionic spells reduction, racial armor ancient (as most psis run in dr hit gear), nofail casting, and melee damage modifier, dragons make probably the best psionicists possible.

As brutes, their incredible mana pools make them effective paladins, but even as berserkers their armor and racial damage bonus will easily make them beloved groupmates.

When tanking, they are very hardy monks. Bladedancer is not recommended, as their large size and poor stealth impair their bladetrance costs.

Overall, there is much to be said about the dragon's awesomeness - good gains, excellent regeneration speed, etc, but there is also the singular downside that matters - a whopping 10k TNL.

While apparently not as bad as an Ent's 20k, dragons do not have the benefit of racial-earthembrace, and a Qxl worshiper dying at low tnl can easily lose 14-15k xp in a single stroke. As a result the dragons level very slowly, and carefully. If you desire to do a double remort, always leave the dragon (racial) remort for last since lording a dragon may well be a yearly enterprise, should you focus on that character alone.