Category:Daingean Machadae

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Rising ominously from the center of Cathracharraig, Daingean Machadae casts its sinister influence across northern Midgaardia. It is a keep of pure gleaming obsidian, some days eclipsing the sun and enveloping whole villages in darkness, other days blinding them with brilliant light shows reflected off its glass surface; fickle behavior that perfectly matches that of its mistress, Tannah Machadae.

Precious few enter or leave Daingean Machadae, as Mistress Mach prefers to leave the everyday administration of her city to the underlings stationed in the garrison. As such, no one truly knows what goes on inside her stronghold. Foreigners have occasionally been spotted arriving with little fanfare, only to be admitted through the grand stairs to the west of the keep. And at night, when Cathracharraig quiets down somewhat, citizens can hear a cacophany from within, fueling the rumors that Mistress Mach has wrought something so terrible that she battles it every night to maintain control of her kingdom.

Level Range: 51-51

Builder: Scevine

Added: March 2011

Directions

Walking route from Aelmon: 22n,e,n,2w,n,e
Portal point: Mserie the stonesmith, .ses2e2n3e, kill captain for Newly Minted Gate Key (attacking the captain will make you an outlaw, steal the key if possible). Travel .4w & unlock west or .3w2s2wne, unlock south, and go south to enter Daingean Machadae

Connections

Navigation

Adventuring

The corridors of the tower are fairly safe to wander, as most of the trolls are not aggressive - one of the underlings being the exception. However, there are several Quicksilver Wolf Cubs which wander the area and can pass through doors which ARE aggressive and can see hidden. If you are careful and scan, these are the only dangers from casually wandering the corridors. Any doors which can be passdoored are safe to move through, as are any which open without a key.

There is one notable exception to this, which is a very dangerous room. The room which contains Kragge, Szreaelle and Z'tarr has about six mobs inside, most of which are aggressive, tough, and have various unpleasant combat specs on them. Enter this room at your own risk.

Having gained two keys (three if you want to enter the crucible), you can then wander the rest of the tower and fight some of the special mobs in their own special rooms, all of which are aggressive, but all to be found on their own unless a wolf cub walks in.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Daingean Machadae"

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