Category:Fungal Forest
Deep beneath the surface of Midgaardia is a different world. A world without light or the life giving rays of the sun. However, even without photosynthesis, life will find a way. Drawing energy not from the sun, but rather from decay, fungi abound. Perhaps the most extensive example of this is the large cavern simply known as Fungal Forest.
Home to uncounted types of mushrooms, Fungus Forest also has its guardians - the myconoids who make their home here. Tending to the groves of giant mushrooms they pursue quiet, contemplative lives of a different order, hard for most to fathom. The myconoids are peaceful and happy to be left alone, yet it is also said they possess long memories, passing their experiences from one generation to the next.
Level Range: 51-51
Builder: Izanagi
This area was added in March 2011.
Directions
Walking route from caravan guard: s 2e d e 2s.
Connections
A large share of this area is a maze with changing exits. The maze rooms have random exits leading to the adjacent rooms, each leading to a different room.
When you're looking for the exit, try to find the edges of the area and check the map to see where you are based on the available room exits. As soon as you know where you are and you're sure you can't walk directly to the exit, walk away from the edge in the direction of the area exit (northish). From there on it's trial and error.
In the southernmost room (the room only has a north exit) is a secret passage. You can enter it by typing 'enter secret passage'. This will take you back to the safe room at the entrance.
Adventuring
Make sure you're big enough and be very careful or you will die and lose your stuff. The whole area is flagged as no teleport and no nexus (you cannot portal out). Killing a sanced mob will spawn two enforcers that will come find the person who landed the killing blow. Since the spawned aggies will target the players that killed the sanced mobs, they will almost always target your hitters and the strongest ones at that.
When the myconoids are fed up with your killing of sanced mobs, Psilocybin will bribe you to stop you from coming back. It is a nice bribe.
- There is a wandering animator and there are many wandering corpse eaters. ****
If you kill any sanced mob, all of the mobs will aggie you. This will continue even after you log off. This type of aggie can be recognized by the fact that the mobs start the fight by using area spells (gas), they will toss you etc. while they would normally not use this kind of ability at all.
If you EVER get aggied in this area, please make sure tank knows about it. I really dont recommend coming back to this area if you are aggied. Tanks, please stop at Psilocybin for a second to see if any of your groupies will be aggied. Psilocybin will stare at people who completed the insignia quest.
The exits at south east east are not randomized (i.e. you can leave by going west west north). It would be wise to check those three rooms for aggies.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Fungal Forest"
This category contains only the following page.