TinTin++ Autofletcher
This simplistic autofletcher script will not hold new fletching kits when it runs out, as a safety measure, but that functionality could easily be added with one simple additional trigger.
Code
Put the following into a file in your tintin++ folder and use #read <filename> while in tintin to load them up. Though you probably want them to autoload with your character.
#variable fletch 0; #variable ftype piercing; #variable fammo arrows; #alias {fon}{#var fletch 1;#showme Autofletcher is on;autofletch;}; #alias {foff}{#var fletch 0;#showme Autofletcher is off;}; #alias {ftype}{#var ftype %1;Type set to %1;}; #alias {fammo}{#var fammo %1;#showme Ammo set to %1;}; #alias {finfo}{#showme Fletch set to $ftype $fammo. Change with ftype <splinter> and fammo <bolts>.;}; #alias {autofletch}{ #if {"$fletch" == "1"} { fletch $fammo $ftype; }; #else {#showme Autofletch is off. Doing nothing.;}; } #action {^Your efforts produced %1 %2 %3$}{autofletch;};
Usage
Use fon and foff to toggle, ftype to set ammo style, fammo to set ammo type, and finfo to remind yourself what you were doing when you forget.