Practice Points
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The higher your intelligence, the more you will learn at each practice session. The higher your wisdom, the more practice sessions you will have each time you gain a level. Unused sessions are saved until you do use them.
Also, the guild master may only assist your practice with skills at its level or below. A level 50 master may not help you with level 51 spells and skills.
Class | Classification | Prime Stat | % to Adept at Lowmort |
---|---|---|---|
Cleric/Druid | Caster(defensive) | WIS | 95% |
Mage/Wizard | Caster(offensive) | INT | 95% |
Monk/Shadowfist | Tank | DEX | 90% |
Psionicist/Mindbender | Caster(offensive) | INT | 95% |
Rogue/BCI | Tank | DEX | 90% |
Warrior/Bodyguard | Tank/Hitter | STR | 85% |
Archer/Fus | Hitter | DEX | 90%? |
Note: Prime stats can be increased to 4 above max trainable with gear (other stats only 3 above max trainable). Also note that once you reach hero, you'll need 95% to be adept at a skill or spell, no matter what your class... so you might want to save a few pracs :-)