User talk:Waite

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Dude holy crap, totally exploding today, nodes coming from every which way. We're gonna reach critical mass soon.

Added some low mort arc gear...eventually we should make a seperate gear list (mana, tank, hit, ARC) cause it is all listed under hit right now. Am gonna start doing bows right now. -Uberelf

Searching

Howdy Waite; I remember you mentioning a while back about an option in preferences where your search would look at categories of the same name by default. Do you mean that when I search for "Zmud Scripting" for instance that it will automatically open "Category:Zmud Scripting" (which it should in my opinion, but doesn't), or that "Category:Zmud Scripting" will be the first result (which it is now). It's kind of a pain really. Is this a preference issue for me? If so, where do I fix it? If this is how it should work, then why delete pages like Mt Durr which auto-redirect to the Category? It seems like this causes one extra step to getting to the results. I would rather have 300 redirect only pages than have to click 300 extra times. Just my 2 cents here. JonDooger 11:33, 28 March 2006 (EST)


The reason why I deleted the "Mt durr" redirect to "Category:Mt Durr" is because for some stupid reason redirects to categories only show the editable text, and not the contents of the category. I figured it was easier to have to click on the first search result than it was to figure out how to get the rest of the category's information to load properly. Unfortunately I don't see any setting that can be changed to have redirects to categories display the whole text of the page. I really wish there was a way where you could search for "mt durr" and have it take you directly to the complete Mt Durr page, but short of php hacking, I don't think this is currently possible. --Waite 12:03, 28 March 2006 (EST)


I've also noticed that, whenever a page redirects to a category, it also, on occasion, appears in the list of articles within that same category. --Dave Garber 23:14, 28 March 2006 (EST)

Laboratory Of Chalmus

As I was going through this area looking for loot/quest to document (man - I cannot find that stone!) I saw a few things I had questions on. In Alchemist's Study and Immersed In Art if the door locks behind you I could not find any way to get out. I did not know if this was intentional (especially in Immersed In Art when I had the key and could not unlock). In the Foyer the room text says "To the north stands a dark wooden door." but there is no way to go north (it is not listed in the exists). Is this intentional? Or am I missing something? No need for spoilers but just seemed odd. Hope you don't mind the questions... --Ylem 23:40, 30 March 2006 (EST)


I've sent Pliny an updated version of my area. Once it gets updated the two exits you mentioned (where you can get trapped) will be fixed. I also made the clue about where the stone is a bit more obvious. As far as the "north" exit in the foyer, the way I envisioned it was a locked door to the north, behind which is a staircase that leads up to the second floor. Chalmus doesn't climb through a trapdoor to get to his bedroom, so the door isn't on the ceiling :). Instead of making it a north exit that plops you on the second floor (like Tower Of The Ancient Drow), I decided to make it an up exit, even though the room desc says the door stands to the north. I'll take another look at my descriptions, but I think I put some clues to help clarify this confusing point if you "look north" for example.