Category:River Tunnels
Wet, dark and deep. A perfect place existing under the hills east of the sunny meadow for mushrooms that have evolved into a life form.
Level Range: 5-10
Builder: Mega
Directions
Walking route from Nom: s, 7e, u, n, 3e, d, s, d, 2n, w.
Walking route from Sol: 15e, s, 3e, u, n, 3e, d, s, d, 2n, w.
Portaling point(s) suggested: myconoid shaman, dirty troll.
Connections
Adventuring
Due to some recent revisions made to this area, some information in this section my no longer be valid.
This area is often only entered for the gear in it, particularly the mushroom-shaped amulet, the red-eyed jewel, and the copper bracelet.
Both the dark dwarves (duergars) and the driders will aggy, so stack commands when entering rooms. The 3 duergars will wander the water area, and the 2 driders will wander the area between the water and the dracolich. The duergars have wields, but they don't do a lot of damage if you take them on one at a time.
s2e2s from the entrance is the area where the myconoids are. They are easy to kill and will flee, but they will drop your align. At the end of the land is the myconoid shaman, who has the very useful mushroom-shaped amulet. He's sanced but not incredibly difficult.
s3e2n from the entrance will lead you towards the other end of land, which is where the dracolich resides. Like the myconoid shaman, he's sanced. Unlike the myconoid shaman, he's got a wield and hits HARD - be careful killing him unspelled. If you manage to kill him, you can loot his glowing suit of banded mail (+str on body gear), his wield, and use the key to unlock the chest to get a copper bracelet (wrist hit gear), the red-eyed jewel (held +2int gear), and various other not-so-useful gems, which can be sold at the jeweller for a bit of cash.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "River Tunnels"
The following 2 pages are in this category, out of 2 total.