Transmogrify
Recently relics from a bygone era have begun appearing throughout the planes. These mysterious cubes contain the power to infuse ingredients together to form new and wonderous creations.
In order to utilise their power, place a base item along with enchanting ingredients into a cube. (Typically five items total.) Base items used to transmogrify must be matched by wear location noted in the cube's description. (E.g. a ring base item must be used in a ring type cube.)
In addition to matching base item to cube type there several other innate restrictions. These can be viewed by casting the spell without argument (cast transmog).
Ingredient - a (sometimes vague) description of an ingredient
Affect - the affect the ingredient will apply
Wearable - the wear location (of the base item) this ingredient can be used on
Level - the level of the base item this ingredient can be used on
Limit - the maxmium number of this ingredient allowed per cube
Value - the strength of the enchantment provided
Base item - Specific base item if ingredient is limited to one.
Targetting a specific base item will filter the above list based on available enchants for that base item.
WARNINGS!
The base item inside the cube is DESTROYED during the transmog process. I.e. all existing enchants/modifications will be wiped out and a basic new item will be loaded and transmogged. If you wish to enchant a transmogrified item you should do so *AFTER* performing a transmog.
Manifest items are ill-suited to being transmogged as they essentially come pre-modified. Transmogging one would potentially result in a worse item even after transmogrification.
It is possible to transmog a cube with less than the maximum amount of ingredients though is of course not recommended.
USE AT YOUR OWN RISK!
Syntax: cast 'transmogrify' cube cast 'transmogrify' <base item> cast 'transmogrify'
Available Transmogrifications
As of April 13, 2021 here is the list of available transmogrifications.
Ingredient Affect Wearable Level Limit Value Base Item Finest Grog armor class hold 125 3 -5 the Seal of the Abbot butcher's knife damage roll hold 125 3 4 the Seal of the Abbot familiar mane mana hold 125 3 25 the Seal of the Abbot Crown of the Ages stasis about body 125 3 5 twinkling stars Crown of the Ages leeching about body 125 3 -5 twinkling stars Seal of the Abbot divine about body 125 1 5 twinkling stars Seal of the Abbot fire about body 125 1 5 twinkling stars black bracer armor class about body 125 3 -10 twinkling stars cretelli tooth hit roll about body 125 3 2 twinkling stars Jade gauntlet hit roll legs 125 3 1 the greaves of desolation Jade gauntlet damage roll legs 125 3 2 the greaves of desolation Axinite gauntlet armor class legs 125 3 -5 the greaves of desolation Kyanite gauntlet mana legs 125 3 25 the greaves of desolation Malachite gauntlet hit roll legs 125 3 2 the greaves of desolation Malachite gauntlet damage roll legs 125 3 -20 the greaves of desolation Malachite gauntlet critical hit chance legs 125 3 3 the greaves of desolation Random Ring mana on body 125 4 60 aura of corruption Whip of thorns hit roll on body 125 4 2 aura of corruption Whip of thorns damage roll on body 125 4 2 aura of corruption Gyrosphinx's token death xp reduced on body 125 1 20 aura of corruption Black velvet cape armor class on body 125 3 -20 aura of corruption A golden torque mana hands 125 5 40 Verdant Gloves Heart of the Forest hit roll hands 125 4 2 Verdant Gloves Heart of the Forest damage roll hands 125 4 2 Verdant Gloves Entish Blood armor class hands 125 5 -5 Verdant Gloves Gish blood mana head 125 4 30 the Helm of Apocalypse Survivor tattoo damage roll head 125 4 2 the Helm of Apocalypse Violet psi-blade kinetic damage roll head 125 4 3 the Helm of Apocalypse Violet psi-blade hit roll head 125 4 3 the Helm of Apocalypse
Comments
For each individual ingredient there is a small chance for the ingredient to "brill" during casting, which doubles the ingredient's contribution to the base item. There is also a small chance for each individual ingredient to "vape" during casting, giving no contribution at all to the base item.
Ingredients and base items come from limited lord shard realms which are modified versions of hero areas. The hero area version of the items do not work as ingredients or base items for the cube.
Base Items: