Requests

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General Requests

Request: An area of the set up specifically for general lowmort help: i.e., good places to level, tips on soloing various classes, and other useful things that are hard to learn without someone pointing out (i.e., monk's toss skill makes the mob retarget to the highest person on the group's order, even if the battle has already started).

Update: Category pages have just been added for all AVATAR classes. I think that these pages would be good places to post tips on how to play each class most effectively. To help get things started and to provide some preliminary ideas for both format and content on these new class pages, I did a little preliminary work on Rogues, BCIs, and Assassins. The categories Lowmort Levels 1-10 through Hero would probably be great places to put information about getting through these levels/tiers most effectively. The categories Lowmort 1-10 Areas through Hero Areas would be great to post information about recommended areas to gain experience and such. Again, to help get things started, I added some suggestions on areas at these levels for others to revise and expand upon.

Update: Hurrah! Clerics and mages now have plenty of information posted about how to play their characters most effectively from levels 1 to 51(999). I hope to see these pages further revised, expanded, and corrected (as needed), and generally made increasingly useful over time. Perhaps they may also serve as examples for users interested in contributing similar information about other classes. Also, every skill and spell from level 1 to 51(999) now has its own page, though many of these are still blank for now. A lot of structure has been put into place but much work still remains to be done in fitting information into it. Warnings about tossing, for example, might be handy to post on Monks under Tanking, on Tanks (since other classes may use Toss while tanking, as well), and/or on Toss.

Update: Most pages for skills and spells now have minimal information. Various people are gradually adding useful information to our class categories. We still lack sufficiently-detailed info about where to gain XP at various level-ranges.


Request: We need more work done on areas. Each area should have, as a bare minimum, a portal point and walking directions. Extra information about experience or tips on how to run there would be welcome as well. Take a look at the areas in Incomplete if you would like to help.

Update: Every area in Avatar MUD from level 1 to 51 now has its own category, except for most of those created for 2005's lowmort area-building contest. There is still much work to be done, however.

Update: Every normal area listed here now has walking directions from at least one recall point, as well as keywords for at least one portal point within it where possible (or, in some cases, walking directions from a nearby portal point instead). Much work still remains to be done on other sections, though.


Request: A "suggested areas" portion in each of the area categories ((Category:Lowmort 21-30 Areas, Category:Hero Areas, etc). Each area listed would have a brief description of why it's suggested. Waite 20:32, 5 April 2006 (EDT)

Update: We now have section headers, at least. For now, I'm inclined to leave expanding these sections' contents to somebody else more knowledgeable and/or motivated than myself. Any volunteers?


Request: More information on the devotion page. It says that some gods devotion increases certain in-game abilities, but it lacks any specific information. --Ignatius 22:35, 26 June 2006 (CDT)

Update: Anyone know anything about this info that can help? Anyone? --Dave Garber 03:47, 7 February 2007 (CST)


Request: The prestige classes need to have an easy way to add known race viability/hints to them... it's frustating to make a character and level them and then not be able to go to the prestige class. --Ignatius 05:48, 6 August 2006 (CDT)

Update: Each PRC category has a section about how to create that PRC, which would be an ideal place to include such requirements. If I had any clue what they were, I'd add them myself. --Dave Garber 03:47, 7 February 2007 (CST)


Request: Zmud sharpen triggers. I'm listing the outputs myself. For that, I need the message you get from a dull, a shatter, a brill sharpen, a good presence and a bad presence. The others I have. Please lemme know if you have these logged somewhere. --Llanor 06:36, 26 April 2007 (EDT)

  • Regular sharpen:
    • You smile as you feel the increased sharpness of <object>!
  • Brill:
    • Your hands tingle as a brilliant green light bursts from <object>!
  • Dull:
    • You sigh as you realize you have slipped and dulled <object>!

Scorchio 07:13, 5 November 2007 (CST)

  • Dull prevented by Durr:
    • You almost dull the <object>, but Durr steadies your hand!
  • Nothing happens
    • Despite your efforts, nothing happens to <object>!
  • Fully sharp
    • The weapon is now as sharp as it is going to get!
  • Whetstone used up
    • The whetstone crumbles out of your hand.

Request: more info from someone with exp re: dsd casting bonuses, etc --3nki 00:06, 26 July 2007 (EDT)

Specific Requests

Pigleather Vest
Sweet-Smelling Vapour
Waterbubble

See also Wanted Pages and Incomplete.