Difference between revisions of "Category:Highways/Great Wall"

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'''Midgaardia Plane, Area - { 5 12} Crom    Highways/Great Wall'''
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''The Highways include the White Stone Road, which runs around [[:Category: Town Of Solace |Solace]] and north of the [[:Category: Meadow |Meadow]]; the Dwarven Trade Route, which runs from north of [[:Category: Midgaard |Midgaard]] around to [[:Category: Mt Durr |Mt Durr]]; and the Highway that runs from [[:Category: Ofcol |Ofcol]] to [[:Category: Midgaard |Midgaard]] to [[:Category: Mervue |Mervue]]. The Great Wall is a mammoth construct east of [[:Category: Midgaard |Midgaard]], which is meant to keep the various nasties of [[:Category: Wildwood |Wildwood]] out of the more civilized parts of the Realm.''
  
''The Highways include the White Stone Road, which runs around Solace'' <br>
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'''Level Range:''' 5-12
''and north of the Meadow; the Dwarven Trade Route, which runs from'' <br>
 
''north of Midgaard around to Mt Durr; and the Highway'' <br>
 
''that runs from Ofcol to Midgaard to Mervue.'' <br>
 
  
''The Great Wall is a mammoth construct east of Midgaard, which is'' <br>
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'''Builder:''' Crom
''meant to keep the various nasties of Wildwood out of the more'' <br>
 
''civilized parts of the Realm.'' <br>
 
  
 
== Directions ==
 
== Directions ==
  
From [[Nom]]: 1n, 8w. <br>
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Walking route from [[Nom |Nom]]: 1n, 8w.
From [[Sol]]: 3e.
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Walking route from [[Sol |Sol]]: 3e.
 +
 
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Walking route from [[Aelmon |Aelmon]]: 10n ''or'' 10e ''or'' 11s ''or'' 11w.
  
 
== Connections ==
 
== Connections ==
  
This area is the main connection area for AVATAR and as such has links with a lot of lower level areas, as well as some higher ones too. These connections include; [[:Category:Meadow|the Meadow]], [[:Category:Stonehall|Stonehall]], [[:Category:Town Of Solace|Solace]], [[:Category:Midgaard|Midgaard]], [[:Category:Mervue|Mervue]], [[:Category:Mt Durr|Mt Durr]], [[:Category:Ofcol|Ofcol]] and [[:Category:Wildwood|the Wildwood]].
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This area is the main connection area for AVATAR and as such has links with a lot of lower level [[:Category: Areas |areas]], as well as some higher ones too. These connections include: [[:Category: Meadow |the Meadow]], [[:Category: Stonehall |Stonehall]], [[:Category: Town Of Solace |Solace]], [[:Category: Midgaard |Midgaard]], [[:Category: Mervue |Mervue]], [[:Category: Mt Durr |Mt. Durr]], [[:Category: Ofcol |Ofcol]] and [[:Category: Wildwood |the Wildwood]].
  
Many, many others areas are connected to the Highway network.
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Many, many other [[:Category: Areas |areas]] are connected to the Highway network.
  
 
== Navigation ==
 
== Navigation ==
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The various areas of the highway system have different names and as such are a convenient way to divide up the area.
 
The various areas of the highway system have different names and as such are a convenient way to divide up the area.
  
* '''The White Stone Road''' is probably the part of the Highway that any new character will come across as it connect to [[:Category:Meadow|the Meadow]], [[:Category:Stonehall|Stonehall]] and [[:Category:Town Of Solace|Solace]]. To the north it leads to the Crossroads which connects with the Dwarven Trade Route and the Mountain Path. To the south it turns into the Path Around Solace.
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* '''The White Stone Road''' is probably the part of the Highway that any new character will come across as it connect to [[:Category: Meadow |the Meadow]], [[:Category: Stonehall |Stonehall]] and [[:Category: Town Of Solace |Solace]]. To the north it leads to the Crossroads which connects with the Dwarven Trade Route and the Mountain Path. To the south it turns into the Path Around Solace.
* '''The Old East Road''' and '''Woodbridge Road''' runs from [[:Category:Town Of Solace|Solace]] in the west to [[:Category:Midgaard|Midgaard]] in the east.
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* '''The Old East Road''' and '''Woodbridge Road''' together run from [[:Category: Town Of Solace |Solace]] in the west to [[:Category: Midgaard |Midgaard]] in the east.
* '''The Dwarven Trade Route''' runs from [[:Category:Mt Durr|Mt Durr]] and [[:Category:Odevar Hills]] east to the Farmer's Way.
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* '''The Dwarven Trade Route''' runs from [[:Category: Mt Durr |Mt. Durr]] and [[:Category: Odevar Hills |Odevar Hills]] east to the Farmer's Way.
* '''Farmer's Way''' is a straight north-south road which connects [[:Category:Midgaard|Midaard]] and [[:Category:Ofcol|Ofcol]].
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* '''Farmer's Way''' is a straight north-south road which connects [[:Category: Midgaard |Midaard]] and [[:Category: Ofcol |Ofcol]].
* '''The Mountain Path''' runs from the Crossroads north and then east to [[:Category:Ofcol|Ofcol]]. This section runs through mountainous territory and can be quite intensive on the movement points. This means that the Dwarven Trade Route and Farmer's Way is preferred route for simply getting from A to B.
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* '''The Mountain Path''' runs from the Crossroads north and then east to [[:Category: Ofcol |Ofcol]]. This section runs through [[Mountain Terrain |mountainous territory]] and can be quite intensive on the movement points. This means that the Dwarven Trade Route and Farmer's Way is preferred route for simply getting from A to B.
* '''The Mountain Trail''' is a short straight road which runs east from [[:Category:Ofcol|Ofcol]] to [[:Category:Barrier Wastes|the Barrier Wastes]]. Be careful not to wander into the [[:Category:Rivers Of Avatar|River]] as there is no easy way back out again and it can be dangerous without a boat or other method of dealing with the water.
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* '''The Mountain Trail''' is a short straight road which runs east from [[:Category: Ofcol |Ofcol]] to [[:Category: Barrier Wastes |the Barrier Wastes]]. Be careful not to wander into the [[:Category: Rivers Of Avatar |River]] as there is no easy way back out again and it can be dangerous without a [[:Category: Boats |boat]] or other method of dealing with the water.
* '''Ocean Trade Route''' runs north-south from [[:Category:Midgaard|Midgaard]] to [[:Category:Mervue|Mervue]].
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* '''Ocean Trade Route''' runs north-south from [[:Category: Midgaard |Midgaard]] to [[:Category: Mervue |Mervue]].
* '''Defender's Way''' leaves [[:Category:Midgaard|Midgaard]] and leads east to the Great Wall and [[:Category:Wildwood|Wildwood]].
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* '''Defender's Way''' leaves [[:Category: Midgaard |Midgaard]] and leads east to the Great Wall and [[:Category: Wildwood |the Wildwood]].
* '''The Great Wall''' starts in the north at the [[:Category:Tortured Terrain|Tortured Terrain]] and winds via the gate to [[:Category:Wildwood|the Wildwood]] south to eventually end at [[:Category:Mervue|Mervue]]. The north tower by the the gate to [[:Category:Wildwood|the Wildwood]] also has a connection to the [[:Category:Air Of Avatar|Air of Avatar]].
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* '''The Great Wall''' starts in the north at the [[:Category: Tortured Terrain |Tortured Terrain]] and winds via the gate to [[:Category: Wildwood |the Wildwood]] south to eventually end at [[:Category: Mervue |Mervue]]. The north tower by the the gate to [[:Category: Wildwood |the Wildwood]] also has a connection to the [[:Category: Air Of Avatar |Air of Avatar]].
  
== Tips ==
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== Adventuring ==
  
Highways, like the White Stone Road and the Farmer's Way will allow you to travel between cities easily. Peddlers, Knights, Bandits and Monks often wander these roads.
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Highways, like the White Stone Road and the Farmer's Way will allow you to travel between cities easily. Peddlers, Knights, Bandits and Monks often wander these roads.
  
 
== Quests ==
 
== Quests ==
  
If you recover a mysterious scroll, you can exchange it for a spell in the Inn of the Last Home in [[:Category:Town Of Solace|Solace]].
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If you recover a mysterious scroll, you can exchange it for a spell in the Inn of the Last Home in [[:Category: Town Of Solace |Solace]].  This section should be deleted and its info included in [[:Category: Quests In Highways/Great Wall]].
  
 
[[Category: Areas]]
 
[[Category: Areas]]
 
[[Category: Lowmort 1-10 Areas]]
 
[[Category: Lowmort 1-10 Areas]]
 
[[Category: Lowmort 11-20 Areas]]
 
[[Category: Lowmort 11-20 Areas]]

Revision as of 02:09, 10 January 2006

The Highways include the White Stone Road, which runs around Solace and north of the Meadow; the Dwarven Trade Route, which runs from north of Midgaard around to Mt Durr; and the Highway that runs from Ofcol to Midgaard to Mervue. The Great Wall is a mammoth construct east of Midgaard, which is meant to keep the various nasties of Wildwood out of the more civilized parts of the Realm.

Level Range: 5-12

Builder: Crom

Directions

Walking route from Nom: 1n, 8w.

Walking route from Sol: 3e.

Walking route from Aelmon: 10n or 10e or 11s or 11w.

Connections

This area is the main connection area for AVATAR and as such has links with a lot of lower level areas, as well as some higher ones too. These connections include: the Meadow, Stonehall, Solace, Midgaard, Mervue, Mt. Durr, Ofcol and the Wildwood.

Many, many other areas are connected to the Highway network.

Navigation

The various areas of the highway system have different names and as such are a convenient way to divide up the area.

  • The White Stone Road is probably the part of the Highway that any new character will come across as it connect to the Meadow, Stonehall and Solace. To the north it leads to the Crossroads which connects with the Dwarven Trade Route and the Mountain Path. To the south it turns into the Path Around Solace.
  • The Old East Road and Woodbridge Road together run from Solace in the west to Midgaard in the east.
  • The Dwarven Trade Route runs from Mt. Durr and Odevar Hills east to the Farmer's Way.
  • Farmer's Way is a straight north-south road which connects Midaard and Ofcol.
  • The Mountain Path runs from the Crossroads north and then east to Ofcol. This section runs through mountainous territory and can be quite intensive on the movement points. This means that the Dwarven Trade Route and Farmer's Way is preferred route for simply getting from A to B.
  • The Mountain Trail is a short straight road which runs east from Ofcol to the Barrier Wastes. Be careful not to wander into the River as there is no easy way back out again and it can be dangerous without a boat or other method of dealing with the water.
  • Ocean Trade Route runs north-south from Midgaard to Mervue.
  • Defender's Way leaves Midgaard and leads east to the Great Wall and the Wildwood.
  • The Great Wall starts in the north at the Tortured Terrain and winds via the gate to the Wildwood south to eventually end at Mervue. The north tower by the the gate to the Wildwood also has a connection to the Air of Avatar.

Adventuring

Highways, like the White Stone Road and the Farmer's Way will allow you to travel between cities easily. Peddlers, Knights, Bandits and Monks often wander these roads.

Quests

If you recover a mysterious scroll, you can exchange it for a spell in the Inn of the Last Home in Solace. This section should be deleted and its info included in Category: Quests In Highways/Great Wall.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Highways/Great Wall"

This category contains only the following page.