Difference between revisions of "Bladedancer Quests"

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The Lord 300 quest involves walking into Malafont's room -- a mob program triggers which makes the room briefly safe, then whisks you and him away for solo combat. He talks for a LONG time -- don't start any bladedances until he's almost done talking. He's level 120; this can be a long fight (don't do it when you have 5 ticks left on spells from a SoS run). He has intervention, so don't assume you're done when he hits 0% hp the first time. It appears that if you die to him you can't try again until the area is reset.
 
The Lord 300 quest involves walking into Malafont's room -- a mob program triggers which makes the room briefly safe, then whisks you and him away for solo combat. He talks for a LONG time -- don't start any bladedances until he's almost done talking. He's level 120; this can be a long fight (don't do it when you have 5 ticks left on spells from a SoS run). He has intervention, so don't assume you're done when he hits 0% hp the first time. It appears that if you die to him you can't try again until the area is reset.
  
The Lord 800 quest involves walking into Yorimandil's room -- the room in his gazebo in iron walkways (pp pet devil) works. He spawns a nexus to an arena. Others can enter the nexus and fight him with you. While the quest *says* that you must deal the killing blow, when I messed this up and let someone else get the final blow, I still got the quest reward (a pair of owned one-handed slashing starmetal rapiers, 33-67-102 35/35 -30). Those who help in the fight get the Fae Avenger insignia.
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The Lord 800 quest involves walking into Yorimandil's room -- the room in his gazebo in the [[Under the Stars]] iron walkways (pp pet devil) works. He spawns a nexus to an arena. Others can enter the nexus and fight him with you. While the quest *says* that you must deal the killing blow, when I messed this up and let someone else get the final blow, I still got the quest reward (a pair of owned one-handed slashing starmetal rapiers, 33-67-102 35/35 -30). Those who help in the fight get the Fae Avenger insignia.
  
 
[[Category:Bladedancers]]
 
[[Category:Bladedancers]]
 
[[Category:Quests]]
 
[[Category:Quests]]

Revision as of 23:54, 25 August 2020

The heart of the art of bladedancing is the Bladetrance. While the basics can be taught, deeper levels can only be attained through experience and training. Chances to improve their mastery of the bladetrance are available to bladedancers at the following levels:

Bladetrance Depth:123456 - 8
Level Available:Hero 675Hero 700Hero 800Lord 100Lord 300Lord 800

A Bladedancer may report to Araxia at any time after the minimum level in order to undertake this special training.

Comments

The quest at Hero 675 is pretty easy and straight forward. Go to Araxia, she'll tell you a story. Follow the prompts, kill some orcs and lead her down into the vault. Make sure you let her finish talking every time or the quest might mess up.

The Lord 100 quest involves killing a series of increasingly large mobs solo in a room with a copy of Adrial. Veil + maelstrom is one way to do this. Hey, try stealing his diamond dagger while you're there?

The Lord 300 quest involves walking into Malafont's room -- a mob program triggers which makes the room briefly safe, then whisks you and him away for solo combat. He talks for a LONG time -- don't start any bladedances until he's almost done talking. He's level 120; this can be a long fight (don't do it when you have 5 ticks left on spells from a SoS run). He has intervention, so don't assume you're done when he hits 0% hp the first time. It appears that if you die to him you can't try again until the area is reset.

The Lord 800 quest involves walking into Yorimandil's room -- the room in his gazebo in the Under the Stars iron walkways (pp pet devil) works. He spawns a nexus to an arena. Others can enter the nexus and fight him with you. While the quest *says* that you must deal the killing blow, when I messed this up and let someone else get the final blow, I still got the quest reward (a pair of owned one-handed slashing starmetal rapiers, 33-67-102 35/35 -30). Those who help in the fight get the Fae Avenger insignia.