Difference between revisions of "Midgaard Patrol Quest"

From AvatarWiki
Jump to navigation Jump to search
(updated mobs)
Line 1: Line 1:
 
This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].
 
This is the third in the chain of Patrol quests, to start it give your [[Badge Of Mervue]] from the [[Mervue Patrol Quest]] to [[Carlotta]] in [[:Category:Midgaard|Midgaard]].
  
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens. Feel free to alias them as you will be using them a lot.
+
1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.
  
 
<spoiler>
 
<spoiler>
1. backhand
 
2. beam
 
3. bow
 
4. choke
 
5. crumpet
 
6. cut
 
7. grin
 
8. happy
 
9. rage
 
10. shakehand
 
11. shove
 
12. smile
 
13. snarl
 
14. stare
 
15. threaten
 
16. wave
 
  
These form two groups, one friendly, the other not so much:
+
There are three types of socials: aggressive, romantic, and friendly.
2,3,5,7,8,10,12,16
+
 
1,4,6,9,11,13,14,15
+
Carlotta will demonstrate the socials, and give you a summary list of each type.
 +
 
 +
Feel free to alias them as you will be using them a lot.
 +
 
 +
Different options are presented to different characters (male/female/neuter - any other factors?)
 +
and the dialogue will change depending on which set you are able to use.
 +
 
 
</spoiler>
 
</spoiler>
 +
 
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple "copies" of a mob in the city, you only need to do this for one of them.
 
2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple "copies" of a mob in the city, you only need to do this for one of them.
  
 
<spoiler>
 
<spoiler>
The mobs and respective emotes are:
 
  
master mason 3rd floor 7, 10, 2
+
The people you need to speak with are:
duchess 2nd floor 12 8 5 
+
 
court toady 2nd floor 14 15 1
+
:The Duchess (Castle 2nd floor / Throne Room)
andromeda, pots shoppie, 8 2 10
+
:The Court Toady (Castle 2nd floor / Throne Room)
hopeless drunk, wandering, 11 9 4
+
:Andromeda, a Shop-keeper in Heroes Circle
elven demonologist, royal library, 16 12 8
+
:A hopeless drunk (Wanders, the right drunk will respond when you enter the room)
grumpy maiden, wandering, 13 1 6
+
:An elven demonologist in The Royal Library
jailer's assistant, under executioner's block, 14 11 15
+
:A grumpy maiden (wanders the streets)
chuckie, maps shoppie, 3 5 7
+
:A jailer's assistant, under executioner's block
ex-samuari, HFIL bar, 15 6 9
+
:Chuckie, the Map seller, East of Aelmon
grocer, general store, 12 16 3
+
:An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard
  footpad, wanders, 11 4 13
+
:A grocer in the general store, a little north of Aelmon
 +
:A footpad (wanders the streets, the right footpad will respond when you enter the room)
 +
:The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)
 +
:* You need the Master Mason, not one of the several regular masons.
 +
 
 +
If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc.
 +
Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when
 +
the bots are busy. If you are having trouble finding a particular place, you can find a [[Midgaard Map|map of Midgaard here]].
 +
 
 +
:The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.
 +
:If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.
 +
:If you get the second attempt wrong, you will need to start over, by reentering the room.
 +
 
 +
:The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.
  
Although there are many masons, maidens and drunks throughout the city - you are looking for these unique ones.
 
 
</spoiler>
 
</spoiler>
 +
 
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!
 
3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!
  
 
<spoiler>
 
<spoiler>
Directions from [[Aelmon]]:
 
  
house next to golden lion - 8n 3w s
+
:After handing in the twelve clues, you will need to hunt down the three henchmen.
under a tower - 9s 8e
+
:The locations of which you uncovered during the preceding step of the quest.
secret thief room - 8e 4n 4w
+
 
 +
:And finally the main mob:
  
And finally the main mob:
+
:Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)
 +
The final boss is hiding within, with the royal sceptre.
  
c tele elf demonologist, w, 2n, 2e, d, 2n, 2e, all s, d, scan for him and kill him. You can use a larger alt for this last part (this mob) since the Flipside Altar can be swarmy and dangerous for lvl 35 characters.
+
:You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,
 +
:carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.
 
</spoiler>
 
</spoiler>
 
4. Return with the stolen item.  
 
4. Return with the stolen item.  
  
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP. Keep the badge as it will likely be used in the fourth, yet unimplemented, Patrol quest.
+
You will receive a [[Badge Of Midgaard]], a replacement insignia - [[Honorary Townguard Of Midgaard Insignia]], and 1500 XP.  
 +
Keep the badge as it is used in the [[Kriegstadt Patrol Quest]] for Heroes of level 1-100  (see HELP PATROL QUESTS for more information on this and other patrol quests).
  
 
[[Category:Quests In Midgaard]]
 
[[Category:Quests In Midgaard]]
 
[[Category:Insignia Quests]]
 
[[Category:Insignia Quests]]

Revision as of 01:40, 9 November 2013

This is the third in the chain of Patrol quests, to start it give your Badge Of Mervue from the Mervue Patrol Quest to Carlotta in Midgaard.

1. You will receive training in the use of social emotes to investigate and interrogate Midgaard citizens.

<spoiler>

There are three types of socials: aggressive, romantic, and friendly.

Carlotta will demonstrate the socials, and give you a summary list of each type.

Feel free to alias them as you will be using them a lot.

Different options are presented to different characters (male/female/neuter - any other factors?) and the dialogue will change depending on which set you are able to use.

</spoiler>

2. Carlotta will send you to find clues. When approaching a wandering mob, follow it so you don't lose it. You need to use your training to get the info out of 12 different mobs, all of which are in or near Midgaard. Every one of them will emote in some manner to you so you will be able to recognize which mobs need investigation. Furthermore, if there are multiple "copies" of a mob in the city, you only need to do this for one of them.

<spoiler>

The people you need to speak with are:

The Duchess (Castle 2nd floor / Throne Room)
The Court Toady (Castle 2nd floor / Throne Room)
Andromeda, a Shop-keeper in Heroes Circle
A hopeless drunk (Wanders, the right drunk will respond when you enter the room)
An elven demonologist in The Royal Library
A grumpy maiden (wanders the streets)
A jailer's assistant, under executioner's block
Chuckie, the Map seller, East of Aelmon
An ex-samuari, the HFIL bar, slightly north of the Eastern courtyard
A grocer in the general store, a little north of Aelmon
A footpad (wanders the streets, the right footpad will respond when you enter the room)
The Master Mason (wanders - sometimes in the castle, sometimes running around the streets of Midgaard.)
  • You need the Master Mason, not one of the several regular masons.

If you are not yet familiar with Midgaard, it is well worth exploring, as it comes up in a lot of quests, events, etc. Also, it can be faster to walk between some of these places than getting a portal from sanctum, especially when the bots are busy. If you are having trouble finding a particular place, you can find a map of Midgaard here.

The first of the three socials is easy, as the mob will perform it when you enter the room, so you just have to copy.
If you get the third social wrong, you can simply reenter the room, and the mob will perform the second social initially, so you can skip the first.
If you get the second attempt wrong, you will need to start over, by reentering the room.
The maiden, drunk and footpad can be the hardest to find, so if you spot them on your travels, do them before continuing with other mobs.

</spoiler>

3. Once you have gathered 12 clues, report to Carlotta and you go on a hunt for the perpetrators!

<spoiler>

After handing in the twelve clues, you will need to hunt down the three henchmen.
The locations of which you uncovered during the preceding step of the quest.
And finally the main mob:
Go to the Royal Midgaard Library, and enter the catacombs (the entrance is west of The Chief Librarian and Demonologist, at the end of a row of shelves.)

The final boss is hiding within, with the royal sceptre.

You will need to be a little careful running this area with a level 35 character, but as long as your aren't reckless (make sure your spells aren't about to fall,
carry a couple of healing potions, avoid rooms with too many mobs) you should be okay.

</spoiler> 4. Return with the stolen item.

You will receive a Badge Of Midgaard, a replacement insignia - Honorary Townguard Of Midgaard Insignia, and 1500 XP. Keep the badge as it is used in the Kriegstadt Patrol Quest for Heroes of level 1-100 (see HELP PATROL QUESTS for more information on this and other patrol quests).