Difference between revisions of "Minor Imps"
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− | + | Minor Imps are slightly better than Lesser Imps generally. They have a bit more hp and mana, spell cost is not quite as high, and fail rate is more reasonable (maybe 30-40%). | |
On reaching Hero and after completing a [[Dust Imp Evolution Quest|Quest]] they can evolve into [[Dust Imps]]. | On reaching Hero and after completing a [[Dust Imp Evolution Quest|Quest]] they can evolve into [[Dust Imps]]. |
Revision as of 16:54, 19 March 2013
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A slightly more evolved form of imp, the minor imps are somewhat more hardy than their lesser cousins. They are frequently mistaken for goblins due to their diminutive stature and tendency to flee from conflict. They are unable to withstand direct sunlight, and are afflicted by the Gods with a powerful CURSE.
A few of these lowly creatures whisper of a way to tap into their latent elemental potential, but the secrets of this process have been lost over time.
- Abbreviation: MnI.
- Racial Size: ??.
- Racial TNL: 4000 XP.
- Well-Suited to Be: ?
- Ill-Suited to Be: ?
Comments
Minor Imps are slightly better than Lesser Imps generally. They have a bit more hp and mana, spell cost is not quite as high, and fail rate is more reasonable (maybe 30-40%).
On reaching Hero and after completing a Quest they can evolve into Dust Imps.
For more general comments about this evolutionary race check Imps.