Difference between revisions of "Tanking In Hit Gear"

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Tanking is hit gear refers is the process of tanking in mixed hit and tank, or full hit gear. It's not hard to see how this process starts; when someone is looking at [[:Category:Hero Tank Gear|Hero Tank Gear]], they'll notice that the [[LeMans Family Seal]] only offer's around and upto -35 ac (like with a b12-whatever thing going on), while a good [[Shard Of Black Doom Marble|shard]] can be 10/10 -15, so a trade is definately in order... other pieces of gear can be rated this way, but what is most commonly seen is full hit gear with the carb, the shogun, and shroud; and occasionally the [[Teardrop Helm]]
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Tanking in hit gear refers is the process of tanking in mixed hit/tank, or full hit gear. As such, armor optimization is required to fine-tune the DR/AC aspects of your set to suit your needs.
  
Note that some eq locations multiply the base ac of items, namely 'on body', 'offhand', and, to a lesser degree, 'about body'. With [[Armor Optimization]] those three are a little better and six other spots get minor boosts, as you can see on the [[Armor_Class|Armor Class]] page.
+
Tanking in mixed gear is a preferable method for certain classes such as [[:Category:Psionicists|Psionicists]] or rogue-related classes, as it allows them to deal damage while retaining high amount of AC and thus protection to last during the run. When tanking in such a fashion, a player relies on groupmates to cover his lack of damage, so he will likely start from an AC set, and then swap a few items to improve DR.
  
A [[Charge Shield|charged shield]] with [[shield block]] can sometimes be a good trade off for an offhand weapon.
+
When soloing, however, or preparing for tricky battles such as the [[:Category:Hero Quest|Ultimate Dragon]], it is not unusual for even fully-DR(/HR) oriented classes like [[:Category:Warriors|Warriors]] or archer-types to start with a set of hitgear, and then swap items in reverse - to gain a few hundred points of AC while retaining a relatively high DR (or HR for archers/fusiliers), which is required to defeat the enemy in question.
  
Of course, you should be wearing [[Fatewalkers]] and [[Chained Steel Collar]], since they're both the best hero hit, and the best hero tank.
+
Both these methods use the same pair of questions - How much AC can a piece of equipment bring per point of DR sacrificed, and how much DR can a piece bring per point of AC sacrificed?
  
Some items give both an ac bonus and a hr/dr bonus.  List particularly useful items of this type here.
+
A few notes before the full-blown analysis:
  
'''40s''':
+
* Keep in mind that certain locations have AC modifiers, such as ''body'' x3, ''shield'' x3 and ''about body'' x2. Whatever is the item equipped here, it should always have the maximum base - B12.
 +
* A standard hit set does not use a shield. A charged shield brings a solid boost to damage even to classes without [[Shield Block]] along with it's 86 AC, as long as the character has sufficient [[Intelligence]] and [[Dexterity]] to use it well.
  
[[Crown Of Laurel Leaves]]
+
The following table assumes common DR and AC items and compares them. You can similarly perform your own HR analysis.
  
'''Hero''':
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{| class="sortable" border="1" cellpadding="4" cellspacing="1" style="text-align:center"
 +
|-
 +
! style="background:#efefef;"| '''Type'''
 +
! style="background:#efefef;"| '''From'''
 +
! style="background:#efefef;"| '''Stats'''
 +
! style="background:#efefef;"| '''To'''
 +
! style="background:#efefef;"| '''Stats'''
 +
! style="background:#efefef;"| '''AC gain per 1 DR lost'''
 +
|-
 +
| Light
 +
| [[Minor Eye Of Naambres'Shoo|Minor Eye]]
 +
| 5DR:0AC
 +
| [[Orb Of The Shogun]]
 +
| 0DR:50AC
 +
| 10
 +
|-
 +
| Light
 +
| [[Minor Eye Of Naambres'Shoo|Minor Eye]]
 +
| 5DR:0AC
 +
| [[Mega's Spark In A Bottle]]
 +
| 2DR:50AC
 +
| 17
 +
|-
 +
| Finger
 +
| [[Ice Ring]]
 +
| 4DR:0AC
 +
| [[Templar Ring]]
 +
| 1DR:20AC
 +
| 7
 +
|-
 +
| Finger
 +
| [[Ice Ring]]
 +
| 5DR:0AC
 +
| [[Orkenfyr Signet Ring]]
 +
| 2DR:20AC
 +
| 10
 +
|-
 +
| Neck
 +
| [[Necklace Of Teeth]]
 +
| 3DR:5AC
 +
| [[Carved Bone Necklace|Carved Neck]]/[[Turtle Shell Amulet|Turtle Amulet]]
 +
| 0DR:25AC
 +
| 7
 +
|-
 +
| Neck
 +
| [[Medallion Of Justice]]
 +
| 3DR:0AC
 +
| [[Carved Bone Necklace|Carved Neck]]/[[Turtle Shell Amulet|Turtle Amulet]]
 +
| 0DR:25AC
 +
| 8
 +
|-
 +
| Body
 +
| [[Ultimoose Power]]
 +
| 5DR:0AC
 +
| [[Carburized Steel Plate Armor]]
 +
| 0DR:75AC
 +
| 15
 +
|-
 +
| Body
 +
| [[Ultimoose Power]]
 +
| 5DR:0AC
 +
| [[Darklinscale Lamellar]]
 +
| 3DR:50AC
 +
| 25
 +
|-
 +
| Head
 +
| [[Helm Of Cherubims]]
 +
| 5DR:0AC
 +
| [[Smoldering Crown Of Dying Fire|Smoldering Crown]]
 +
| 2DR:50AC
 +
| 17
 +
|-
 +
| Head
 +
| [[Helm Of Cherubims]]
 +
| 5DR:0AC
 +
| [[Teardrop Helm]]
 +
| 1DR:50AC
 +
| 13
 +
|-
 +
| Legs
 +
| [[Flaming Pants]]
 +
| 3DR:10AC
 +
| [[Heroic Dragonscale Skirt]]
 +
| 0DR:40AC
 +
| 10
 +
|-
 +
| Feet
 +
| [[Fatewalkers]]/[[Mauve Mollusc Mukluks|Mukluks]]
 +
| 4DR:20AC
 +
| [[Fatewalkers]]/[[Mauve Mollusc Mukluks|Mukluks]]
 +
| 4DR:20AC
 +
| 0
 +
|-
 +
| Hands
 +
| [[Killing Gloves]]
 +
| 5DR:0AC
 +
| [[Single Silver Archer's Gauntlet]]
 +
| 0DR:10AC
 +
| 2
 +
|-
 +
| Arms
 +
| [[Spiked Sleeves]]
 +
| 4DR:5AC
 +
| [[Pair Of Steel Bracers]]
 +
| 0DR:10AC
 +
| 1
 +
|-
 +
| Arms
 +
| [[Spiked Sleeves]]
 +
| 4DR:5AC
 +
| [[Aura Of Elemental Strength]]
 +
| 2DR:15AC
 +
| 5
 +
|-
 +
| Arms
 +
| [[Dark Dwarven Brand]]
 +
| 4DR:0AC
 +
| [[Pair Of Steel Bracers]]
 +
| 0DR:10AC
 +
| 3
 +
|-
 +
| Arms
 +
| [[Dark Dwarven Brand]]
 +
| 4DR:0AC
 +
| [[Aura Of Elemental Strength]]
 +
| 2DR:15AC
 +
| 8
 +
|-
 +
| Offhand
 +
| Any offhand wield
 +
| 9-15DR:0AC
 +
| [[Shield Of Heroes]] (*)
 +
| 0DR:86AC
 +
| 6-10
 +
|-
 +
| About Body
 +
| [[Robe Of Greatness]]
 +
| 3DR:0AC
 +
| [[Unholy Robe]]
 +
| 0DR:35AC
 +
| 12
 +
|-
 +
| About Body
 +
| [[Robe Of Greatness]]
 +
| 3DR:0AC
 +
| [[Lizardskin Jerkin]]
 +
| 2DR:30AC
 +
| 30
 +
|-
 +
| Waist
 +
| [[Chained Steel Collar]]
 +
| 2DR:20AC
 +
| [[Chained Steel Collar]]
 +
| 2DR:20AC
 +
| 0
 +
|-
 +
| Wrist
 +
| [[Symbol Of Darkness]]
 +
| 3DR:0AC
 +
| [[Orosca's Enchanted Wrist Guard|Orosca]] / [[Crystal Wristguard]]
 +
| 0DR:15AC
 +
| 5
 +
|-
 +
| Held
 +
| Various held items
 +
| 8DR:0AC - 11DR:15AC
 +
| [[LeMans Family Seal]]
 +
| 0DR:10AC
 +
| 0 - 1
 +
|}
  
[[Necklace Of Teeth]]<br>
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(*) The 86 gain value comes from 3xB12 + 50 enchantment.
[[Templar Ring]]<br>
 
[[Spiked Sleeves]]<br>
 
[[Silver Breast Plate]] (4hr/4dr/-10ac) or  [[Darklinscale Lamellar]] (3hr/3dr/-50ac/10hp)<br>
 
[[Teardrop Helm]] / [[Smoldering Crown Of Dying Fire]]<br>
 
 
 
also some [[:Category:Manifest Gear|Manifest Gear]] such as: [[Mega's Spark In A Bottle]], [[Dizzy's Black Leather Skirt]]
 
 
 
and some new items in Eragora, for example [[Mauve Mollusc Mukluks]] and [[Orkenfyr Signet Ring]].
 
 
 
== Notes ==
 
 
 
 
In terms of trades, the best are, in descending order:<br>
 
Talisman for Shard/Orb<br>
 
Single Archer's Gauntlet for Killing Gloves<br>
 
Steel Bracers of Heroic Dragonscale Sleeves<br>
 
Orosca's Wristguards for Tattoos/Symbol of Darkness<br>
 
Everything else give -40 or better ac, so it's a bigger trade, and necks/rings, but that's really up to you.
 
  
 +
From the table it is easy to see which items should be swapped first - just sort the table by the last column. If you're adding AC you your DR set, start by the largest gain items, and if you're adding DR to your AC set, start at the bottom with the least loss items.
  
 
[[Category: Gameplay]]
 
[[Category: Gameplay]]
 
[[Category: Rogues]]
 
[[Category: Rogues]]
 
[[Category: Warriors]]
 
[[Category: Warriors]]
 +
[[Category: Psionicists]]

Revision as of 06:27, 9 March 2012

Tanking in hit gear refers is the process of tanking in mixed hit/tank, or full hit gear. As such, armor optimization is required to fine-tune the DR/AC aspects of your set to suit your needs.

Tanking in mixed gear is a preferable method for certain classes such as Psionicists or rogue-related classes, as it allows them to deal damage while retaining high amount of AC and thus protection to last during the run. When tanking in such a fashion, a player relies on groupmates to cover his lack of damage, so he will likely start from an AC set, and then swap a few items to improve DR.

When soloing, however, or preparing for tricky battles such as the Ultimate Dragon, it is not unusual for even fully-DR(/HR) oriented classes like Warriors or archer-types to start with a set of hitgear, and then swap items in reverse - to gain a few hundred points of AC while retaining a relatively high DR (or HR for archers/fusiliers), which is required to defeat the enemy in question.

Both these methods use the same pair of questions - How much AC can a piece of equipment bring per point of DR sacrificed, and how much DR can a piece bring per point of AC sacrificed?

A few notes before the full-blown analysis:

  • Keep in mind that certain locations have AC modifiers, such as body x3, shield x3 and about body x2. Whatever is the item equipped here, it should always have the maximum base - B12.
  • A standard hit set does not use a shield. A charged shield brings a solid boost to damage even to classes without Shield Block along with it's 86 AC, as long as the character has sufficient Intelligence and Dexterity to use it well.

The following table assumes common DR and AC items and compares them. You can similarly perform your own HR analysis.

Type From Stats To Stats AC gain per 1 DR lost
Light Minor Eye 5DR:0AC Orb Of The Shogun 0DR:50AC 10
Light Minor Eye 5DR:0AC Mega's Spark In A Bottle 2DR:50AC 17
Finger Ice Ring 4DR:0AC Templar Ring 1DR:20AC 7
Finger Ice Ring 5DR:0AC Orkenfyr Signet Ring 2DR:20AC 10
Neck Necklace Of Teeth 3DR:5AC Carved Neck/Turtle Amulet 0DR:25AC 7
Neck Medallion Of Justice 3DR:0AC Carved Neck/Turtle Amulet 0DR:25AC 8
Body Ultimoose Power 5DR:0AC Carburized Steel Plate Armor 0DR:75AC 15
Body Ultimoose Power 5DR:0AC Darklinscale Lamellar 3DR:50AC 25
Head Helm Of Cherubims 5DR:0AC Smoldering Crown 2DR:50AC 17
Head Helm Of Cherubims 5DR:0AC Teardrop Helm 1DR:50AC 13
Legs Flaming Pants 3DR:10AC Heroic Dragonscale Skirt 0DR:40AC 10
Feet Fatewalkers/Mukluks 4DR:20AC Fatewalkers/Mukluks 4DR:20AC 0
Hands Killing Gloves 5DR:0AC Single Silver Archer's Gauntlet 0DR:10AC 2
Arms Spiked Sleeves 4DR:5AC Pair Of Steel Bracers 0DR:10AC 1
Arms Spiked Sleeves 4DR:5AC Aura Of Elemental Strength 2DR:15AC 5
Arms Dark Dwarven Brand 4DR:0AC Pair Of Steel Bracers 0DR:10AC 3
Arms Dark Dwarven Brand 4DR:0AC Aura Of Elemental Strength 2DR:15AC 8
Offhand Any offhand wield 9-15DR:0AC Shield Of Heroes (*) 0DR:86AC 6-10
About Body Robe Of Greatness 3DR:0AC Unholy Robe 0DR:35AC 12
About Body Robe Of Greatness 3DR:0AC Lizardskin Jerkin 2DR:30AC 30
Waist Chained Steel Collar 2DR:20AC Chained Steel Collar 2DR:20AC 0
Wrist Symbol Of Darkness 3DR:0AC Orosca / Crystal Wristguard 0DR:15AC 5
Held Various held items 8DR:0AC - 11DR:15AC LeMans Family Seal 0DR:10AC 0 - 1

(*) The 86 gain value comes from 3xB12 + 50 enchantment.

From the table it is easy to see which items should be swapped first - just sort the table by the last column. If you're adding AC you your DR set, start by the largest gain items, and if you're adding DR to your AC set, start at the bottom with the least loss items.