Difference between revisions of "Kinetic Weapon Control"
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''Two-handed weapons with long shafts are particularly easy to recoup, as are those of an immaterial essence. Weapons with multiple attacking heads can be difficult to catch; and flexible weapons, such as chains, fly awkwardly through the air.'' | ''Two-handed weapons with long shafts are particularly easy to recoup, as are those of an immaterial essence. Weapons with multiple attacking heads can be difficult to catch; and flexible weapons, such as chains, fly awkwardly through the air.'' | ||
− | ''In general, a psionicist who is specially attuned to their weapon will have greater success in attempting to retrieve it.'' | + | ''In general, a psionicist who is [[Kinetic Chain|specially attuned]] to their weapon will have greater success in attempting to retrieve it.'' |
[[Category:Telekinetic Skills And Spells]][[Category:Psionicists]] | [[Category:Telekinetic Skills And Spells]][[Category:Psionicists]] |
Revision as of 05:27, 12 January 2012
There are a number of factors that can come into play when a psionicist attempts to retrieve their weapon after performing a telekinetic attack.
A psion with a powerful mind can control the motion of a heavy weapon with ease. Those with nimble fingers have an easier time catching the weapon once it's close to their body.
Two-handed weapons with long shafts are particularly easy to recoup, as are those of an immaterial essence. Weapons with multiple attacking heads can be difficult to catch; and flexible weapons, such as chains, fly awkwardly through the air.
In general, a psionicist who is specially attuned to their weapon will have greater success in attempting to retrieve it.