Difference between revisions of "Demonseeds"

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(Undo revision 43186 by Glyphbane (talk) as it says get the prestige before remort)
(more comments.)
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== Comments ==
 
== Comments ==
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Demonseeds are racially evil, which might be obstacle to people with twink sets of good-aligned gear. Aside from this, they are an incredibly versatile race capable of serving many roles.
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Spell cost discount is roughly 10% with another 2.5% on arcane spells. They are no-fail on arcane (not other though!) spells at 95%. Their mana regeneration is fast. Overall dsd spell-casters, particularly sorcerers are common.
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In brute-related roles they hit well, due to racial damage modifier (which is somewhat smaller than regular modifier giants or ogres have for example, but still exists).
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When tanking with monk or rogue related classes, the dsd's incredible dexterity helps a lot, as well as innate stealth for stabbing.
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Furthermore, dsd get an archery modifier, so they make good archers, as well as fine fusiliers due to their small size.
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Aside for odd classes (for them) such as priests, dsd are an excellent race with many possibilities and a low enough TNL to try most of them.
  
 
[[Category: Remort Races]]
 
[[Category: Remort Races]]
Spell cost discount is roughly 10% with another 2.5% on arcane spells. They appear to be nofail on arcane spells at 95%. Their mana regeneration is fast.
 
 
Dsd get a general melee dmg mod but it is very small. They are fairly sneaky, and get an archery mod as well.
 

Revision as of 16:11, 21 November 2011

Demonseed Statistics Tables
Lowmort-Tier Demonseed Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 13–20 (23) 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20)
Int 14–19 (22) 15–22 (25) 14–19 (22) 14–19 (22) 14–19 (22)
Wis 11–16 (19) 11–16 (19) 12–19 (22) 11–16 (19) 11–16 (19)
Dex 18–23 (26) 18–23 (26) 18–23 (26) 19–26 (29) 18–23 (26)
Con 12–17 (20) 12–17 (20) 12–17 (20) 12–17 (20) 13–20 (23)
Hero-Tier Demonseed Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 20–25 (28) 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22)
Int 19–21 (24) 22–27 (30) 19–21 (24) 19–21 (24) 19–21 (24)
Wis 16–18 (21) 16–18 (21) 19–24 (27) 16–18 (21) 16–18 (21)
Dex 23–25 (28) 23–25 (28) 23–25 (28) 26–31 (34) 23–25 (28)
Con 17–19 (22) 17–19 (22) 17–19 (22) 17–19 (22) 20–25 (28)
NOTES: numbers in each cell above are initial trained value – maximum trainable value (maximum allowable value for non-devotees); class prime requisites are green.

Pure Demons can't exist on Midgaardia without the support of some major Magic. To bypass this, Demonkind occasionally impregnate human mothers, and the result is a Demonseed. These children stop aging at about 10 years old, and begin to develop a demonic appearance. They are incredibly fast, surprisingly powerful magically and physically, and irredeemably evil.

  • Abbreviation: Dsd.


*Must attain prestige before remort.

Comments

Demonseeds are racially evil, which might be obstacle to people with twink sets of good-aligned gear. Aside from this, they are an incredibly versatile race capable of serving many roles.

Spell cost discount is roughly 10% with another 2.5% on arcane spells. They are no-fail on arcane (not other though!) spells at 95%. Their mana regeneration is fast. Overall dsd spell-casters, particularly sorcerers are common.

In brute-related roles they hit well, due to racial damage modifier (which is somewhat smaller than regular modifier giants or ogres have for example, but still exists).

When tanking with monk or rogue related classes, the dsd's incredible dexterity helps a lot, as well as innate stealth for stabbing.

Furthermore, dsd get an archery modifier, so they make good archers, as well as fine fusiliers due to their small size.

Aside for odd classes (for them) such as priests, dsd are an excellent race with many possibilities and a low enough TNL to try most of them.