Difference between revisions of "Sept N'Tel'Sha Insignia"

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m (updated numbers)
Line 10: Line 10:
 
* 0 to 3% to experience gain.
 
* 0 to 3% to experience gain.
 
* 0 to -5 AC.
 
* 0 to -5 AC.
* 0 to +2 to damage.
+
* 0 to +3 to damage.
* 0 to +2 to hit.
+
* 0 to +3 to hit.
 
* 10% protection against duegar
 
* 10% protection against duegar
* 0 to 5% hp regeneration rate
+
* 0 to 10% hp regeneration rate
  
 
The exact combination is partially dependent of the path (master spy or agent, traitor gives none), character level (the lower the better bonuses) and a great deal of random chance.
 
The exact combination is partially dependent of the path (master spy or agent, traitor gives none), character level (the lower the better bonuses) and a great deal of random chance.
  
 
[[Category: Insignia]]
 
[[Category: Insignia]]

Revision as of 16:47, 18 October 2011

There seem to be two versions of this insignia, being;

  • Sept N'Tel'Sha Master Spy
  • Sept N'Tel'Sha Retainer

The Retainer is gained through the Septarch Spite Quest and seems incompatable with later versions of this insignia and also any of the Sept Kwa'Xulu Insignia.

The Master Spy is gained through a variation of the Septarch Animosity Quest and includes various enhancers to the insignia itself. These include;

  • 0 to 3% to experience gain.
  • 0 to -5 AC.
  • 0 to +3 to damage.
  • 0 to +3 to hit.
  • 10% protection against duegar
  • 0 to 10% hp regeneration rate

The exact combination is partially dependent of the path (master spy or agent, traitor gives none), character level (the lower the better bonuses) and a great deal of random chance.