Difference between revisions of "Paladin Weapon"

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(Created page with "No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlik...")
 
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Zealot - Chance of extra attack.  
 
Zealot - Chance of extra attack.  
 +
 
Severity - Chance of critical strike.  
 
Severity - Chance of critical strike.  
 +
 
Radiance - increase damage against undead.  
 
Radiance - increase damage against undead.  
 +
 
Defence - Improved armor class.  
 
Defence - Improved armor class.  
 +
 
Attack - Improved damage and chance to hit.
 
Attack - Improved damage and chance to hit.
 +
 +
[[Category: Paladin Class Definers]]

Revision as of 15:54, 5 August 2011

No one is certain of the origin of the unearthly forge located within the Hall of Paladins. What is known however, is that the unique quicksilver weapons forged from it are unlike any other. In addition to their near perfect quality, these weapons can be blessed with further enhancements.

As the Paladin grows in stature and earn blessings from their crusades and quests, they will gain the ability to add different enhancements to their weapons.

While a Paladin may only own one of these weapons at any given time, they can chose to replace it or have a new weapon made, should their current weapon be lost. No one other than the Paladin can handle these weapons which are bound to the very fabric of their owner's being.

Aleryia, the Paladin Guild Weaponsmith, is in charge of crafting weapons for the most worthy of Paladins.


At level 35, Paladins can create a weapon of their own, which is a two-handed sword which has excellent statistics for its level. It can be customized with a variety of enchantments which are unlocked by completing quests for mobiles in the Hall of Paladins. These quests unlock at specific levels. "Attack" and "Defence" are available immediately.


Zealot - Chance of extra attack.

Severity - Chance of critical strike.

Radiance - increase damage against undead.

Defence - Improved armor class.

Attack - Improved damage and chance to hit.