Difference between revisions of "Category:Halfling's Paradise"

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Area also offers some nice quests and is intriguingly written, so adventures might find something interesting to do here and discover, and obtain some very nice gear items.
 
Area also offers some nice quests and is intriguingly written, so adventures might find something interesting to do here and discover, and obtain some very nice gear items.
  
Area sometimes does auto-CR, rules to which still need to be explored (possibly not all mobs will transport the corpse to the player in the local cloud). Dying to The Deacon will auto-CR the player, should you wander in by accident, fortunately.
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Area does not auto CR with the exception of the hardest room, the Deacon's. Dying to The Deacon will auto-CR the player, should you wander in by accident, fortunately.
  
 
[[Category: Hero Areas]] [[Category: Eragora]]
 
[[Category: Hero Areas]] [[Category: Eragora]]

Revision as of 04:01, 1 June 2011

On the outskirts of Eragora lies a small village which is the halfling
inhabitant's best shot at a normal life.  It's not really that, as the
locals are still enslaved by the half-orc regime; but they have enough
time to chase dreams and make merry.   Still, their poverty and misery
is unmistakable, and are slowly taking their toll.  There are rumors
of a resistance, some ragtag band of rebels determined to overthrow
their cruel masters, but is there really any hope?  Or will they be
spending most their lives living in a halfling's paradise?

Level Range: 51-51

Builder: Mekrith

Directions

Walking route from Eragora default recall: 2s, d, 6e, 2s, 2e, 2s, e, 2s, 4e, 2s, 2e, d, 2e, 3s, e

Portaling point(s) suggested: clam girl, fisherman.

Connections

Navigation

The area is two-layered, with the top layer being only partially cursed, and lower layer being fully cursed. There are multiple connections between the two layers, so it can be run in a non-linear fashion.

Only three rooms are water rooms, and these can be avoided easily.

Adventuring

The area features an very high ratio of aggressive mobs to non-aggressive ones, and all the mobs see hidden and invisible, as well as hit very hard. Soloing is very difficult even for large casters, so the area should be run in proper groups. The lower layer features even harder mobs and the area's grand finale, The Deacon is an epic mob, a situation not helped by his two large sidekicks. Attack him only in large groups to be safe.

Alignment is evil for the most part with some exceptions of the non-aggie mobs and the Nerve Center room mobs, so there should not be any alignment issues.

Area also offers some nice quests and is intriguingly written, so adventures might find something interesting to do here and discover, and obtain some very nice gear items.

Area does not auto CR with the exception of the hardest room, the Deacon's. Dying to The Deacon will auto-CR the player, should you wander in by accident, fortunately.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Halfling's Paradise"

This category contains only the following page.