Difference between revisions of "Category:Sun God Altar"
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On your (eventual) death your corpse will be recovered. By halflings. To the acolyte laboratory. Now, the acolytes are only studying corpse reanimation and can't do it yet properly, so you better hurry and get it back before they mess your corpse up! | On your (eventual) death your corpse will be recovered. By halflings. To the acolyte laboratory. Now, the acolytes are only studying corpse reanimation and can't do it yet properly, so you better hurry and get it back before they mess your corpse up! | ||
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− | Pro tip: Battling 5-6 mobs at once can be hard for | + | Your corpse is actually transferred to a safeish, non-aggie room, to "help" you recover it in case you died in a swarmy room. Dying to the hands of [[Ruddloaf Mortlock]] or [[Haark]], if Ruddloaf is alive, '''will''' have unfortunate consequences for your corpse. |
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+ | Pro tip: Battling 5-6 mobs at once can be hard for lower heroes. You can reduce the number of mobs attacking you at a given time by utilizing the doors to the corrals, which are pass-proof but unlocked. Open and close them to control the flow of the mobs. Keep in mind that if you leave them open the aggressive mobs will spill into safe-ish rooms (like [[Grogbert Thunderbeard]]'s Armory) which are used as pp points, and will probably cost you your life later. | ||
+ | |||
+ | Also, it is good manners to close the doors after you're done as a curtsey to other players - so, learn mob control. On related note, Fizzy's room can be used as a control valve for the mobs in this manner, since with both closed doors - the room is perfectly safe to rest and regenerate. | ||
[[Category: Hero Areas]] [[Category: Eragora]] | [[Category: Hero Areas]] [[Category: Eragora]] |
Revision as of 17:28, 30 May 2011
Just westward from a small halfling village lies the quaint and friendly altar to the Sunling - a Sun God if you will, worshiped by the local halfling population. Presumably the protector and creator of the halfling race, the deity receives various offerings, mostly food from a wide palette of different sources - vegetables, meat, and an occasional well-seasoned half-orc. A tourist to this remote location will find it interesting to observe the local rituals, as well as try the local cuisine, though the general trepidation surrounding the halflings indicates there is more than meets the eye going on around the altar. An occasional well-muffled scream may confirm this fear.
Level Range: 51-51
Builder: WinterRose
Directions
Walking route from Eragora default recall: 2s, d, 6e, 2s, 2e, 2s, e, 2s, 4e, 2s, 2e, d, 2e, 3s
Portaling point(s) suggested: salad worker is the beginning of the area. Seneca Rotberry is another portal point deeper in the area.
Connections
The area is built in layers, with multiple vertical pathways connecting them. Top layer is mostly uncursed and recallable, and non-aggie. Lower levels are mostly cursed, but due to compactness of the zone every room is relatively close to a portallable point.
Adventuring
Every layer is progressively more dangerous, starting from the top layer which presents no danger at all, and ending at the fourth layer which is teeming with aggressive monsters. Lower levels are intended for large mages and wizards to run, either solo or in groups, using flash and acid rain, where appropriate.
On your (eventual) death your corpse will be recovered. By halflings. To the acolyte laboratory. Now, the acolytes are only studying corpse reanimation and can't do it yet properly, so you better hurry and get it back before they mess your corpse up!
Your corpse is actually transferred to a safeish, non-aggie room, to "help" you recover it in case you died in a swarmy room. Dying to the hands of Ruddloaf Mortlock or Haark, if Ruddloaf is alive, will have unfortunate consequences for your corpse.
Pro tip: Battling 5-6 mobs at once can be hard for lower heroes. You can reduce the number of mobs attacking you at a given time by utilizing the doors to the corrals, which are pass-proof but unlocked. Open and close them to control the flow of the mobs. Keep in mind that if you leave them open the aggressive mobs will spill into safe-ish rooms (like Grogbert Thunderbeard's Armory) which are used as pp points, and will probably cost you your life later.
Also, it is good manners to close the doors after you're done as a curtsey to other players - so, learn mob control. On related note, Fizzy's room can be used as a control valve for the mobs in this manner, since with both closed doors - the room is perfectly safe to rest and regenerate.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Sun God Altar"
This category contains only the following page.