Difference between revisions of "Category:Eragora Walkways"

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'' Explorers of a new world, take care in your adventures as
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''From the western edge of the Eragoran continent, through the surging river
'' something is fishy in the village of Moonbay. Do not let
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''which bisects the land, and to the immeasurable mountain range in the east -
'' the musk of fish, crab confuse your senses! Stay on alert.
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''mysteries will begin to unravel, as day shatters into bits of night.
'' Tread carefully in the rough seas, their cemetery is full
 
'' for a reason. Be sure to stop by  Moonbay Temple, they're
 
'' easily angered by ignorance of the gods, so be respectful
 
'' of the moon, or you might not live to regret it!
 
''
 
''                            - Mayflower, Sprite explorer
 
  
 
'''Level Range:''' 51-51
 
'''Level Range:''' 51-51
  
'''Builder:''' Ginta
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'''Builder:''' Zahri
  
 
== Directions ==
 
== Directions ==
  
Walking route from [[Eragora_default_recall|Eragora default recall]]: ''TBD''.
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Walking route from [[Eragora_default_recall|Eragora default recall]]: stand still.
  
Walking route from [[:Category:Sphynx Gate|The twin Sphynx entrance]]: ''TBD''.
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Walking route from [[:Category:Sphynx Gate|The twin Sphynx entrance]]: e, s, 2e, n, 3e. Warning: multiple aggies along the way.
  
[[Portal |Portaling]] point(s) suggested: [[Binbinka]]
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[[Portal |Portaling]] point(s) suggested: No sentinels (<font color=grey>Do the trees have unique keywords?</font>). Use default recall.
  
 
== Connections ==
 
== Connections ==
  
* [[:Category:Eragora Walkways|Eragora Walkways]]
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* [[:Category:Akrikto's Farm|Akrikto's Farm]]
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* [[:Category:Moonbay Village|Moonbay Village]]
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* [[:Category:Healing Springs|Healing Springs]]
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* [[:Category:Mountain Tunnels|Mountain Tunnels]]
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* [[:Category:Rhuien Forest|Rhuien Forest]]
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* [[:Category:Sun God Altar|Sun God Altar]]
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Indirect connection to:
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* [[:Category:Halfling's Paradise|Halfling's Paradise]] - go to the Sun God Altar area and move 1e.
  
 
== Navigation ==
 
== Navigation ==
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Navigation is trivial as the area consists of three linear branches connecting various Eragoran areas. One cannot get lost, and even if one succeeds at such a task, use the default recall to go to the middle of the area.
  
 
== Adventuring ==
 
== Adventuring ==
  
[[Category: Hero Areas]]
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Area is filled with an even ratio of aggressive and non-aggressive wandering mobs. None hit too hard and some carry decent wields. Ideal for casters to solo or lowhero groups to run through. Mob density is average.
[[Category: Eragora]]
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[[Category: Incomplete]]
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Trees are aggressive.
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Area is uncursed with the exception of the local cloud, so recall is possible from any point.
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The local cloud room is anti-magic and safe. [[Eragora default recall]] is an infirmary, though not safe - thus save spells in the cloud room. Both rooms are NOMOB, but also NOQUIT, so only convenient to regenerate and spell up.
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[[Category: Hero Areas]] [[Category: Eragora]]

Revision as of 11:31, 26 May 2011

From the western edge of the Eragoran continent, through the surging river
which bisects the land, and to the immeasurable mountain range in the east -
mysteries will begin to unravel, as day shatters into bits of night.

Level Range: 51-51

Builder: Zahri

Directions

Walking route from Eragora default recall: stand still.

Walking route from The twin Sphynx entrance: e, s, 2e, n, 3e. Warning: multiple aggies along the way.

Portaling point(s) suggested: No sentinels (Do the trees have unique keywords?). Use default recall.

Connections

Indirect connection to:

Navigation

Navigation is trivial as the area consists of three linear branches connecting various Eragoran areas. One cannot get lost, and even if one succeeds at such a task, use the default recall to go to the middle of the area.

Adventuring

Area is filled with an even ratio of aggressive and non-aggressive wandering mobs. None hit too hard and some carry decent wields. Ideal for casters to solo or lowhero groups to run through. Mob density is average.

Trees are aggressive.

Area is uncursed with the exception of the local cloud, so recall is possible from any point.

The local cloud room is anti-magic and safe. Eragora default recall is an infirmary, though not safe - thus save spells in the cloud room. Both rooms are NOMOB, but also NOQUIT, so only convenient to regenerate and spell up.

Pages in category "Eragora Walkways"

The following 2 pages are in this category, out of 2 total.