Difference between revisions of "Category:The Airways"
(Created page with ' '''Level Range:''' 14-19 '''Builder:''' Izanagi This area was added in 2010 Nov.<br> == Directions == Walking route from Sol: ???. Walking ro…') |
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+ | ''For centuries, ever since weather magic became common, denizens of Midgaardia have been meddling with the weather for own purpose. Whether this has been due to surface travelling drow wishing to protect themselves from the harsh light of the sun, clerics and mages calling forth lightning to strike down their enemies, or from those wishing to bring rain to their crops, the results have been the same. The climate of Midgaardia has become increasingly erratic and unpredictable. Now, with the rise of stormlords, weathermancy has been elevated to new levels and the elements have become even more unpredictable.'' | ||
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+ | ''With all of this going on, it is not surprising that aerial travel across the skies of Midgaardia is hazardous, if not impossible in many places. What is perhaps much more surprising is the fact that air travel is not only possible along certain routes, but both easy and convenient. Lofty pathways have long existed for the aeronautically inclined linking many of the major settlements, such as Midgaard, Mervue, Ofcol, Solace and Mt Durr, as well as a handful of other locations. The reasons for this are unclear. It has been theorised that there exist magical ley-lines between these locations which contribute in keeping the skies clear for travel, while others have postulated that it is the very travel itself which keeps these particular airways navigable.'' | ||
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+ | ''Recently, new paths have been discovered and old ones changed. Access to the skies of Midgaardia can now be found from as far west as Qanza Prairie, to as far east as the Wildwood, to the island of Gorn's Anchor in the far south. Further, strange lights have recently been seen in the northeastern skies, and many wonder what this new change signifies.'' | ||
'''Level Range:''' 14-19 | '''Level Range:''' 14-19 | ||
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== Connections == | == Connections == | ||
− | This area connects to | + | This area connects to [[:Category: Gorn's Anchor |Gorn's Anchor]], [[:Category: Mervue |Mervue]], [[:Category: Midgaard |Midgaard]], [[:Category: Mt Durr |Mt Durr]], [[:Category: Ofcol |Ofcol]], [[:Category: Qanza Prairie |Qanza Prairie]], [[:Category: Paradise Point |Paradise Point]], [[:Category: Town Of Solace | Solace]], [[:Category: Tiureess |Tiureess]] and the [[:Category: Wildwood |Wildwood]]. |
== Navigation == | == Navigation == | ||
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[[Category: Lowmort 11-20 Areas]] | [[Category: Lowmort 11-20 Areas]] | ||
+ | [[Category: Incomplete]] |
Revision as of 12:01, 15 December 2010
For centuries, ever since weather magic became common, denizens of Midgaardia have been meddling with the weather for own purpose. Whether this has been due to surface travelling drow wishing to protect themselves from the harsh light of the sun, clerics and mages calling forth lightning to strike down their enemies, or from those wishing to bring rain to their crops, the results have been the same. The climate of Midgaardia has become increasingly erratic and unpredictable. Now, with the rise of stormlords, weathermancy has been elevated to new levels and the elements have become even more unpredictable.
With all of this going on, it is not surprising that aerial travel across the skies of Midgaardia is hazardous, if not impossible in many places. What is perhaps much more surprising is the fact that air travel is not only possible along certain routes, but both easy and convenient. Lofty pathways have long existed for the aeronautically inclined linking many of the major settlements, such as Midgaard, Mervue, Ofcol, Solace and Mt Durr, as well as a handful of other locations. The reasons for this are unclear. It has been theorised that there exist magical ley-lines between these locations which contribute in keeping the skies clear for travel, while others have postulated that it is the very travel itself which keeps these particular airways navigable.
Recently, new paths have been discovered and old ones changed. Access to the skies of Midgaardia can now be found from as far west as Qanza Prairie, to as far east as the Wildwood, to the island of Gorn's Anchor in the far south. Further, strange lights have recently been seen in the northeastern skies, and many wonder what this new change signifies.
Level Range: 14-19
Builder: Izanagi
This area was added in 2010 Nov.
Directions
Walking route from Sol: ???.
Walking route from Aelmon: ???.
Portaling point(s) suggested: Yazimetra.
Connections
This area connects to Gorn's Anchor, Mervue, Midgaard, Mt Durr, Ofcol, Qanza Prairie, Paradise Point, Solace, Tiureess and the Wildwood.
Adventuring
This category currently contains no pages or media.