Difference between revisions of "CMud Ammocheck"
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m (Removed extra space.) |
(Added a trigger to disable ammocheck class upon logout.) |
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Line 88: | Line 88: | ||
</cmud> | </cmud> | ||
+ | </pre> | ||
+ | |||
+ | ==Notes== | ||
+ | Be sure to add a trigger that matches on logout and disables the Ammocount class, unless you plan on doing it manually. The following will work: | ||
+ | <pre> | ||
+ | <?xml version="1.0" encoding="ISO-8859-1" ?> | ||
+ | <cmud> | ||
+ | <trigger priority="2880"> | ||
+ | <pattern>May your stay in reality be worthwhile.</pattern> | ||
+ | <value>#class AmmoCount 0</value> | ||
+ | </trigger> | ||
+ | </cmud> | ||
</pre> | </pre> | ||
Revision as of 00:25, 25 May 2010
This script will keep a counter of archery ammunition, updating as arrows are held, removed or the "ammocheck" command is used. Will track the information in a small window to the side of your CMud screen. This script is customized for Hero archers only, and may need some tweaking to be used for Lords or bullet-using classes (ie. Fusilier).
The Script
Save the following code as an .xml file, and import it into Cmud:
Then scroll down and find the reference to "Your_Name" and replace it with your hero's name.
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <class name="AmmoCount"> <var name="splinter">146</var> <trigger priority="1840"> <pattern>You hold (%d) (%w) arrows in your hands.$</pattern> <value>#VAR %2 %1 Ammowindow</value> </trigger> <trigger priority="1850"> <pattern><held> %s (%d) (%w) arrows$</pattern> <value>#VAR %2 %1 Ammowindow</value> </trigger> <var name="flaming">122</var> <trigger priority="1890"> <pattern>You stop using (%d) (%w) arrows.$</pattern> <value>put arrow quiver #var %2 %1 Ammowindow</value> </trigger> <alias name="splinter"> <value>get splinter quiver hold splinter</value> </alias> <alias name="flaming"> <value>get flaming quiver hold flaming</value> </alias> <alias name="standard"> <value>get standard quiver hold standard </value> </alias> <alias name="steel"> <value>get steel quiver hold steel </value> </alias> <alias name="poison"> <value>get poison quiver hold poison</value> </alias> <alias name="piercing"> <value>get piercing quiver hold piercing</value> </alias> <alias name="barbed"> <value>get barbed quiver hold barbed</value> </alias> <var name="piercing">115</var> <var name="barbed">113</var> <var name="steel">122</var> <var name="poison">153</var> <var name="standard"/> <trigger priority="2020"> <pattern>You have (%d) (%w) arrows remaining.$</pattern> <value>#VAR %2 %1 Ammowindow</value> </trigger> <alias name="Ammowindow"> <value>#EXECWIN AmmoCount {#CLR} #WIN AmmoCount "Barbed" @barbed #WIN AmmoCount "Flaming" @flaming #WIN AmmoCount "Piercing" @piercing #WIN AmmoCount "Poison" @poison #WIN AmmoCount "Splinter" @splinter #WIN AmmoCount "Standard" @standard #WIN AmmoCount "Steel" @steel</value> </alias> <alias name="clearammo"> <value>#clr</value> </alias> <trigger priority="1780"> <pattern>^Welcome back to the AVATAR System, Hero Your_Name.</pattern> <value>#CLASS Ammocount 1 #window Ammocount</value> </trigger> </class> </cmud>
Notes
Be sure to add a trigger that matches on logout and disables the Ammocount class, unless you plan on doing it manually. The following will work:
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <trigger priority="2880"> <pattern>May your stay in reality be worthwhile.</pattern> <value>#class AmmoCount 0</value> </trigger> </cmud>
Designer comments
Feel free to note me here or on board 2 to Shalineth with any feedback or suggestions.