Difference between revisions of "Category:Gear In Airscape Proper"
m |
|||
Line 1: | Line 1: | ||
Shift to [[:Category:Airscape|Airscape]]. | Shift to [[:Category:Airscape|Airscape]]. | ||
− | |||
− | |||
[[Orius The Windprince]] carries the [[Billowing Sleeves Of Vapor]] and the [[Amulet Of Guiding Wind]]. [[Oriad The Windprincess]] loads with the [[Visor Of Piercing Sight]], the [[Silver Belly Chain]], and the [[Aurora Bow]]. The [[Wisp]] has the [[Unicorn Horn]]. All three of these mobs load in the same room. | [[Orius The Windprince]] carries the [[Billowing Sleeves Of Vapor]] and the [[Amulet Of Guiding Wind]]. [[Oriad The Windprincess]] loads with the [[Visor Of Piercing Sight]], the [[Silver Belly Chain]], and the [[Aurora Bow]]. The [[Wisp]] has the [[Unicorn Horn]]. All three of these mobs load in the same room. | ||
Line 10: | Line 8: | ||
After the two archers are dead the menagerie is relatively benign, until repop at least. If you are camping the menagerie, make sure to sleep two rooms away from where the archers repop, or you will be rudely awakened by longshotted [[Lightning Arrows]] when they return. | After the two archers are dead the menagerie is relatively benign, until repop at least. If you are camping the menagerie, make sure to sleep two rooms away from where the archers repop, or you will be rudely awakened by longshotted [[Lightning Arrows]] when they return. | ||
− | |||
− | |||
[[Category:Airscape Proper]] | [[Category:Airscape Proper]] |
Revision as of 11:03, 26 April 2006
Shift to Airscape.
Orius The Windprince carries the Billowing Sleeves Of Vapor and the Amulet Of Guiding Wind. Oriad The Windprincess loads with the Visor Of Piercing Sight, the Silver Belly Chain, and the Aurora Bow. The Wisp has the Unicorn Horn. All three of these mobs load in the same room.
To reach them you need to have an archer with a bowie knife in the group. After shift is clear portal to vortex. Enter the portal, kill the vortex, and have the archer skin its corpse. This will create a portal to an otherwise unaccessable part of the area, where the prince, princess, & wisp are. Note that when you enter the portal you will be taken directly to their room, so make your tank chain ahead of time, and make sure the group is healthy before entering. At the same time, the portal won't last forever, so don't delay too long.
The gear room only has three stationary mobs in it, but two of them are archers who use Lightning Arrows. Both the archers can switch targets at will, and if they hit you with their lightning you will be lagged for ~2 rounds. Therefore the tanks need to be very dilligent in this room. Once the gear room is almost clear Oriad The Windprincess will start fleeing around and longshotting at you. Have the casters keep their surge up until she is dead as well.
After the two archers are dead the menagerie is relatively benign, until repop at least. If you are camping the menagerie, make sure to sleep two rooms away from where the archers repop, or you will be rudely awakened by longshotted Lightning Arrows when they return.
Pages in category "Gear In Airscape Proper"
The following 10 pages are in this category, out of 10 total.