Difference between revisions of "User talk:Llanor"
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Sorry. I spent tons of hours working on the category structure here, tinkering with things and rearranging things and trying to figure out how best to organize things as best as I could. Although Waite helped and gave me quite a bit of feedback, it's mostly my baby; I'm sorry if I'm a bit more attached to it than it should be--I need to be careful about that and learn how to collaborate better. Also, I got in a habit that, anytime new items are added, I check to see if they're categorized "correctly" and make changes if necessary. I put grandfathered objects somewhat off to themselves, not listed under any of the other Armor, Melee Weapon, Potion, Container, etc. categories like those items that are still obtainable--but I can't see any reason not to do put them in these categories, either, especially if it's more efficient to allow the template to do this automatically. I wrote what I did a bit too hastily. I'm very sorry. It seems that I need to communicate with you better and I'm sorry for failing to do a better job of this so far. --[[User:DaveGarber1975|Dave Garber]] 19:48, 7 February 2007 (CST) | Sorry. I spent tons of hours working on the category structure here, tinkering with things and rearranging things and trying to figure out how best to organize things as best as I could. Although Waite helped and gave me quite a bit of feedback, it's mostly my baby; I'm sorry if I'm a bit more attached to it than it should be--I need to be careful about that and learn how to collaborate better. Also, I got in a habit that, anytime new items are added, I check to see if they're categorized "correctly" and make changes if necessary. I put grandfathered objects somewhat off to themselves, not listed under any of the other Armor, Melee Weapon, Potion, Container, etc. categories like those items that are still obtainable--but I can't see any reason not to do put them in these categories, either, especially if it's more efficient to allow the template to do this automatically. I wrote what I did a bit too hastily. I'm very sorry. It seems that I need to communicate with you better and I'm sorry for failing to do a better job of this so far. --[[User:DaveGarber1975|Dave Garber]] 19:48, 7 February 2007 (CST) | ||
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+ | Oh dear! Yes, an object's type given by the identify spell does not necessarily match the category name that this object is put in... See [[:Category: Object Types |Object Types]]. 'Armor' is in Armor but 'potion' is in Potions and 'weapon' is in Melee Weapons and so forth. Hmmm... That's a problem alright... --[[User:DaveGarber1975|Dave Garber]] 20:01, 7 February 2007 (CST) |
Revision as of 21:01, 7 February 2007
Fantastic job with the Bladedancer pages, MooNFisH! --Dave Garber 17:42, 5 February 2007 (CST)
Great idea with the Delete template! Perhaps it will help Waite some. I may add/remove some things to the Delete list, though. Kudos! --Dave Garber 15:01, 6 February 2007 (CST)
Sorry. I spent tons of hours working on the category structure here, tinkering with things and rearranging things and trying to figure out how best to organize things as best as I could. Although Waite helped and gave me quite a bit of feedback, it's mostly my baby; I'm sorry if I'm a bit more attached to it than it should be--I need to be careful about that and learn how to collaborate better. Also, I got in a habit that, anytime new items are added, I check to see if they're categorized "correctly" and make changes if necessary. I put grandfathered objects somewhat off to themselves, not listed under any of the other Armor, Melee Weapon, Potion, Container, etc. categories like those items that are still obtainable--but I can't see any reason not to do put them in these categories, either, especially if it's more efficient to allow the template to do this automatically. I wrote what I did a bit too hastily. I'm very sorry. It seems that I need to communicate with you better and I'm sorry for failing to do a better job of this so far. --Dave Garber 19:48, 7 February 2007 (CST)
Oh dear! Yes, an object's type given by the identify spell does not necessarily match the category name that this object is put in... See Object Types. 'Armor' is in Armor but 'potion' is in Potions and 'weapon' is in Melee Weapons and so forth. Hmmm... That's a problem alright... --Dave Garber 20:01, 7 February 2007 (CST)