Difference between revisions of "Enchant Weapon"

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[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
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[[Category: Bladedancer Hero Skills And Spells]]
 
[[Category: Cleric Lowmort Skills And Spells]]
 
[[Category: Cleric Lowmort Skills And Spells]]
 
[[Category: Druid Lowmort Skills And Spells]]
 
[[Category: Druid Lowmort Skills And Spells]]

Latest revision as of 14:31, 5 February 2007

This spell magically enchants a weapon, increasing its hitroll and damroll bonuses. This spell causes the weapon's alignment to become the alignment of the caster, although it does not remove an existing alignment. Enchanting also causes the weapon to be increased in level. There are several results that can happen when this spell is cast. The weapon can be successfully enchanted normally, or brilliantly, which means the enchantment bonus is greater. The weapon can also fade, which removes all existing enchants as well as item flags. Worst of all, the item has a chance to explode and be lost forever.

Prerequisiste(s): none.

Syntax: cast 'enchant weapon' <meleeweapon>.

Spellcasters may find this skill very useful, as all characters benefit from wielding enchanted weapons. See also Enchanting.

See also Enchant Weapon Gear.