Difference between revisions of "Burning Hands"

From AvatarWiki
Jump to navigation Jump to search
m
m
Line 13: Line 13:
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Assassin Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 +
[[Category: Bladedancer Hero Skills And Spells]]
 
[[Category: Cleric Hero Skills And Spells]]
 
[[Category: Cleric Hero Skills And Spells]]
 
[[Category: Fusilier Hero Skills And Spells]]
 
[[Category: Fusilier Hero Skills And Spells]]

Revision as of 14:25, 5 February 2007

Burning hands allows the spellcaster to inflict damage to all mobs in a room, by shooting jets of flames from the spellcaster's hands. The amount of damage is determined by the level of the spellcaster. As with all area spells, there is no need to specify a target.

Prerequisite(s): none.

Syntax: cast 'burning hands'.

Lowmort mages may find this spell handy when fighting multiple mobs simultaneously, though this is not generally a good idea for "splatty" mages. It may also be useful for tanks wanting to initiate combat with invisible mobs, particularly those mobs that are more than three levels higher and thus cannot be detected.