Difference between revisions of "Charge Shield"
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+ | ''This [[:Category: Skills And Spells |spell]] allows a magic user to store one of several types of charges in a shield [[:Category: Objects |item]]. When an [[:Category: Mobs |attacker]] strikes the shield, the charge will go off, harming them. There is a chance, dependent on the innate magical skill of the user, that the charge will backfire on them. Number and type of charges can be seen by [[Identify |identifying]] a charged [[:Category: Objects |item]]. Damage to the shield can be reduced by [[Consecrate |Consecrate]], or eliminated by [[Major Ward |Major Ward]] or the appropriate elemental [[Ward |ward]]. Below are the types of charges. The stronger ones are harder to cast. A shield cannot take a charge unless it is higher [[Object Level |level]] than listed.'' | ||
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+ | CHARGE TYPE [[Level |LEVEL]] PREREQUISITE INFO | ||
+ | Venom 0 [[Poison |Poison]] No damage to shield/foe, +poison | ||
+ | Flash 0 [[Blindness |Blindness]] No damage to shield/foe, +blindness | ||
+ | Jolt 10 [[Chain Lightning |Chain Lightning]] Small damage to shield and foe | ||
+ | Frostbite 30 [[Icestrike |Icestrike]] Moderate damage to shield and foe | ||
+ | Flametongue 51 [[Fireball |Fireball]] Large damage to shield and foe | ||
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+ | Prerequisite(s): [[Enchant Armor |Enchant Armor]]. | ||
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+ | Syntax: [[Cast |cast]] 'charge shield' <shield> <charge type>. | ||
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+ | This [[:Category: Skills And Spells |spell]] is highly useful to [[:Category: Hero |hero]] [[:Category: Mages |mage]] soloers and [[Tanks |tanks]] in maximizing their overall combat damage. Even mage [[Hitters |hitters]] or [[Healers |healers]] who get hit only occasionally may enjoy a charged shield's added damage on those occasions. | ||
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[[Category: Skills And Spells]] | [[Category: Skills And Spells]] | ||
[[Category: Hero Mage Skills]] | [[Category: Hero Mage Skills]] | ||
[[Category: Hero Wizard Skills]] | [[Category: Hero Wizard Skills]] | ||
[[Category: Skills That Enhance Gear]] | [[Category: Skills That Enhance Gear]] |
Revision as of 21:26, 30 December 2005
This spell allows a magic user to store one of several types of charges in a shield item. When an attacker strikes the shield, the charge will go off, harming them. There is a chance, dependent on the innate magical skill of the user, that the charge will backfire on them. Number and type of charges can be seen by identifying a charged item. Damage to the shield can be reduced by Consecrate, or eliminated by Major Ward or the appropriate elemental ward. Below are the types of charges. The stronger ones are harder to cast. A shield cannot take a charge unless it is higher level than listed.
CHARGE TYPE LEVEL PREREQUISITE INFO Venom 0 Poison No damage to shield/foe, +poison Flash 0 Blindness No damage to shield/foe, +blindness Jolt 10 Chain Lightning Small damage to shield and foe Frostbite 30 Icestrike Moderate damage to shield and foe Flametongue 51 Fireball Large damage to shield and foe
Prerequisite(s): Enchant Armor.
Syntax: cast 'charge shield' <shield> <charge type>.
This spell is highly useful to hero mage soloers and tanks in maximizing their overall combat damage. Even mage hitters or healers who get hit only occasionally may enjoy a charged shield's added damage on those occasions.