Difference between revisions of "Minor Imps"
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* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Wimpy|Wimpy]], [[Racial Nosun|Nosun]]. | * '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Wimpy|Wimpy]], [[Racial Nosun|Nosun]]. | ||
− | * '''[[Racial Size |Racial Size]]:''' | + | * '''[[Racial Size |Racial Size]]:''' Small. |
* '''[[Racial TNL |Racial TNL]]:''' 4000 XP. | * '''[[Racial TNL |Racial TNL]]:''' 4000 XP. |
Revision as of 10:07, 16 March 2018
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A slightly more evolved form of imp, the minor imps are somewhat more hardy than their lesser cousins. They are frequently mistaken for goblins due to their diminutive stature and tendency to flee from conflict. They are unable to withstand direct sunlight, and are afflicted by the Gods with a powerful CURSE.
A few of these lowly creatures whisper of a way to tap into their latent elemental potential, but the secrets of this process have been lost over time.
- Abbreviation: MnI.
- Racial Size: Small.
- Racial TNL: 4000 XP.
- Well-Suited to Be: ?
- Ill-Suited to Be: ?
Comments
Minor Imps are slightly better than Lesser Imps generally. They have a bit more hp and mana, arcane spell cost is +50%, and fail rate is more reasonable (maybe 30-40%).
On reaching Hero and after completing a Quest they can evolve into Dust Imps.
For more general comments about this evolutionary race check Imps.