Difference between revisions of "Category:Mindbenders"

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(→‎Mindbender Creation: ah confused, back to earlier config)
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'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[Charge Shield |charge shield]]) they make up for in utility. [[Deception]], [[Overconfidence |overconfidence]], [[dread]], [[Illusory Shield |illusory shield]], [[panic]] and even [[Anger Management |anger management]] make for some interesting and fun Hero runs.  
 
'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[Charge Shield |charge shield]]) they make up for in utility. [[Deception]], [[Overconfidence |overconfidence]], [[dread]], [[Illusory Shield |illusory shield]], [[panic]] and even [[Anger Management |anger management]] make for some interesting and fun Hero runs.  
  
'''Hitting:''' They are arguably the worst hitting class at the Hero tier. They do not have [[Chaos Channel |chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana.  Again, the utility of being able to use [[deception]] and other psionic debuffs are the class's only usefulness.
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'''Hitting:''' They are arguably the worst hitting class at the Hero tier. They do not have [[Chaos Channel |chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana (although with the right mobs [[psyphon]] can mitigate this).  Again, the utility of being able to use [[deception]], [[scramble]] and other psionic debuffs are the class's only usefulness.
  
 
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.
 
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.

Revision as of 11:06, 26 March 2013

Mindbenders are those Psionicists who shun telekinesis as an impure application of the Science, and focus instead on telepathic magic. This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging. Like all Prestige Classes, they retain the original class's Prime Requisite, in this case, Intelligence. As a Psionic class, they possess a Psion's higher degree of success with spells such as deception. Mindbenders are prone to the type of arrogance that can lead a caster down darker paths. They can become Sorcerors earlier than Psions can. Mindbender masters are known to seek solitude and quiet.

Abbreviation: Mnd.

Base Class: Psionicists.

Prime Requisite: Intelligence.

Mindbenders in General

As with psions, Scramble (for mobs that cast) and Deception (for mobs that wield) are very useful in combat. Also, Psyphon can be nice if a mob has mana/spell casting, although it's not available until hero 250. The int debuff from Rupture in direct combat just means don't use rupture in direct combat when you're close to leveling. As compared to their closest rivals sor and wzd they don't have the handicaps of missing certain useful spells, such as sneak & fortitudes for wzd and awen and sanctuary for sor.

Mindbender Creation

Requirements:

  • level 50 Psion
  • Psionically gifted race
  • No ties to a faith
  • A young mind

Many "Draconian" language speaking races qualify: Tua, Drg, Liz, Drc. Also at least some remort races such as HiE. Additionally, Due and DtI can become mindbenders.

Apparently if your fortitudes cost is less than your foci cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.

Mindbenders at Hero Tier

Training

Practicing

Devoting

Mindbenders do not worship. Worship is for the weak. Devoting does not apply.

Fighting

Soloing: Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on ultrablast as their main damage spell up until Hero 101. When Mindbenders receive the spell rupture, it does as much damage as disintegrate, but unfortunately the spell gives a temporary -INT debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.

Tanking: Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast charge shield) they make up for in utility. Deception, overconfidence, dread, illusory shield, panic and even anger management make for some interesting and fun Hero runs.

Hitting: They are arguably the worst hitting class at the Hero tier. They do not have chaos channel like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana (although with the right mobs psyphon can mitigate this). Again, the utility of being able to use deception, scramble and other psionic debuffs are the class's only usefulness.

Healing: Other then brandishing healing items, Mindbenders typically do not heal.

Mindbenders at Lord Tier

Mindbenders are very good at lord. Their main damage spell, fracture, does about the same damage as brimstone does for sorcerers. With psyphon, their effective mana is quite large and thus they can surge high for a long time. They also have more hp than wizards and sorcerers, and they get illusory shield, so they are less splatty. In addition, they are more successful than psionicists with their telepathic spells like scramble and deception.

Mindbender Remort Options

Remort Classes

  • Sorcerer: At Lord level 100, a Mindbender can remort into a human sorcerer. If they would like to keep their current race, they would have to remort at Lord level 200 instead.

Subcategories

This category has the following 2 subcategories, out of 2 total.