Difference between revisions of "Killl'gher"

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'''[[:Category: Rooms |Room]]:''' The chambers of Killl'gher.<br>
 
'''[[:Category: Rooms |Room]]:''' The chambers of Killl'gher.<br>
  
Walking directions from [[Mercenary Captain]] (there are several, you need to find the one in the bedroom): w w s u u {e} n n n n n n enter gate s w n w [w] w n n u s [u](note: the key for the locked door is laying on the ground, all other doors are not passable but are not locked either) (if the gate is not there then you are the first person to run it this reboot.  Kill the Sorcerer in the room to open the gate.)
+
Walking directions from [[Mercenary Captain]] (there are several, you need to find the one in the bedroom): w w s u u {e} n n n n n n enter gate s w n w [w] w n n u s [u](note: the key for the locked door is laying on the ground, all other doors are not passable but are not locked either) (if the gate is not there then you are the first person to run it this reboot.  Kill the Sorcerer Kheffin in the room to open the gate.)
  
 
[[Category: Mobs In Dark Castle]]
 
[[Category: Mobs In Dark Castle]]

Revision as of 12:57, 27 April 2012

Killl'gher is over seven feet tall, with black skin, a large horn on his head, and spikes all over his arms. His six-fingered claws are razor sharp and could kill you instantly. His biggest and most fearsome weapon, however, is his control over the mind...

Keywords: Killl, demon
Level: 70.
Alignment: Demonic .
Flags: psion
Affects: Sanctuary

Gear

Killl'gher is using:
<wielded>          (Demonic) claws of killl'gher
Killl'gher is carrying:
     Nothing.

Comments

Casts overconfidence and scramble and brainstorm

Killl'gher is guarded by three demons (Tkachuk level 65, Forsberg level 65, and Fleury level 63 [hockey, eh?]) (note: Tkachuk sees invis and is aggie. The others are not aggie and will not assist on heros, at least with sneak and move hidden.)

All 4 demons have Sanctuary.


Directions

Area: Dark Castle (Map).
Room: The chambers of Killl'gher.

Walking directions from Mercenary Captain (there are several, you need to find the one in the bedroom): w w s u u {e} n n n n n n enter gate s w n w [w] w n n u s [u](note: the key for the locked door is laying on the ground, all other doors are not passable but are not locked either) (if the gate is not there then you are the first person to run it this reboot. Kill the Sorcerer Kheffin in the room to open the gate.)