Difference between revisions of "Category:Exploration Outpost"
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== Directions == | == Directions == | ||
− | Walking route from [[ | + | Walking route from [[Eragora Default Recall]]: 2s d 2s e 3s w s w s w 2s w 2u. |
== Connections == | == Connections == | ||
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== Adventuring == | == Adventuring == | ||
− | If you have a proper group, you will wish to start the Ginormous' main quest, which will net you a '''permahero''' +3% to melee or +3% to spellpower insignia, once completed (to 101+ heroes, smaller ones can't initiate quest). The quest involves the ship and is not trivial, you will need 2 big tanks and several acid rainers surging high, and | + | If you have a proper group, you will wish to start the Ginormous' [[Deep-Sea Diver Quest|main quest]], which will net you a '''permahero''' +3% to melee or +3% to spellpower insignia, once completed (to 101+ heroes, smaller ones can't initiate quest). The quest involves the ship and is not trivial, you will need 2 big tanks and several acid rainers surging high, and might require some regen time between boss mobs. |
− | Another quest involves Pilgrim and the extermination of sharks, which will give a weekly boost of +5% xp for all included, and is much easier than the main quest. | + | [[Safety Award Quest|Another quest]] involves Pilgrim and the extermination of sharks, which will give a weekly boost of +5% xp for all included, and is much easier than the main quest. Any standard group will suffice. |
However, if the area is run for xp, you will want to focus on the southern part of the sea - with the kelp farms, which when ran with a wizard in group (especially multicaster/bld combo groups) will make low TNL groupies level once per room (meaning ''very'' very fast). 18k xp runs are not unheard of here. | However, if the area is run for xp, you will want to focus on the southern part of the sea - with the kelp farms, which when ran with a wizard in group (especially multicaster/bld combo groups) will make low TNL groupies level once per room (meaning ''very'' very fast). 18k xp runs are not unheard of here. |
Revision as of 03:59, 3 January 2012
************************************************************* * * * There once was a sprite named Pilgrim, * * Who worked for a famous Wizard. * * They built a place to rest, near a place of long rest! * * Somewhere in the sea, a treasure is waiting to be found, * * but best beware of magic and mayham * * In the seas of Eragora. * * * * - Mayflower, Sprite Explorer * * * *************************************************************
Level Range: 51-51
Builder: Ginta
This area was added in August 2011.
Portaling point(s) suggested: Ginormous Dingersen.
Directions
Walking route from Eragora Default Recall: 2s d 2s e 3s w s w s w 2s w 2u.
Connections
The area is made of the following major parts:
- The "top" layer, where Ginormous, Mayflower, Pilgrim and other supporting mobs/questgivers exist,
- The sea proper, a 4x4x2.5 block with fish, eels and other sea creatures,
- The elemental caves with .. elementals and imps, to the east of the sea proper,
- The sunken ship, as the primary quest location, underneath the sea. The ship is no-regen, so no camping there.
- The kelp forest, south of the sea, with tons of kelp and fantastic xp, but a maze, though not a large one.
Adventuring
If you have a proper group, you will wish to start the Ginormous' main quest, which will net you a permahero +3% to melee or +3% to spellpower insignia, once completed (to 101+ heroes, smaller ones can't initiate quest). The quest involves the ship and is not trivial, you will need 2 big tanks and several acid rainers surging high, and might require some regen time between boss mobs.
Another quest involves Pilgrim and the extermination of sharks, which will give a weekly boost of +5% xp for all included, and is much easier than the main quest. Any standard group will suffice.
However, if the area is run for xp, you will want to focus on the southern part of the sea - with the kelp farms, which when ran with a wizard in group (especially multicaster/bld combo groups) will make low TNL groupies level once per room (meaning very very fast). 18k xp runs are not unheard of here.
Gear running will likely focus on the elementals, but they load gear only 50% of time. The ship has some powerful gear as well, but soloing the ship is very dangerous even for lord casters. Liberal amounts of calming and swift fingers might be required.
Comments
There is a bank e n of Ginormous. All of the top layer is safe. There's an infirmary e, s of Ginormous (Explorer's Respite). Follow Mayflower to get down to the bulk of the area.
- Eels are aggie but can't see hidden.
- The turtles skin for shards of ulexite. Giving this to the goblin e, n of Ginormous will cast atheist imm steel on you. They can also be sold as treasure.
- If small, avoid the ship, it can get very nasty and swarmy.
- The elementals are very tough but can be soloed by "most" 999 heroes, "most" of the time. They will load their gear only 50% of the time though.
Outpost will do Auto-CR for you, unless you die of eel poison, self-disintegration or similar nastiness. Once you die, enter window, and you will end up at Explorer's Respite, your corpse at your feet.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Exploration Outpost"
This category contains only the following page.