Difference between revisions of "Racial Spell Cost Modifier"

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Revision as of 03:36, 17 December 2011

Every race has a racial spell cost modifer associated with it. There are three kinds of spells, arcane (mage/wzd/sor type), divine (cleric type) and psionic.

A negative modifier means the spell cost is lower.

Effective Mana

Note that the following shows the spell cost modifier. We can define the effective mana as the mana a human would need to cast the same amount as a particular race. If x is the racial spellcost modifier (in percentage), then the effective mana is 100 / (100 - x).

For example, a 25% spellcost reduction for sprite translates into 33% more effective mana.

Effective mana is the more directly useful notion, since finally, that's what determines how much you can cast.

The values

Legend
Divine
Legendary
Great
Good
Average
Below Average
Bad


Creatable Races Spell Cost Modifiers
Race  Arcane Modifier  Divine Modifier  Psionic Modifier
Centaur -10% -15% -10%
Deep Gnome -5% -5% -5%
Draconian none none -5%
Drow -12.5% -10% -10%
Duergar ? ? -5%?
Dwarf ? -10% ?
Elf -12.5% -10% -10%
Ent ? ? ?
Firedrake none none none
Gargoyle -15% -10% -10%
Giant ? ? ?
Gnome -5% -5% -5%
Goblin ? ? ?
Halfling ? ? ?
Half-Elf ? ? ?
Half-Orc ? ? ?
Harpy ? ? ?
Human none none none
Imp average Bad Good
Kobold ? ? ?
Kzinti ? ? ?
Lizardmen ? ? ?
Ogres ? ? ?
Orc +10% none +10%
Troglodyte +25% +25% +22.5%


Remort Races Spell Cost Modifiers
Race  Arcane Modifier  Divine Modifier  Psionic Modifier
Demonseed -12.5% -10% -10%
Dragon -10% -10% -15%
Golem ? ? ?
Griffon ? ? ?
High Elf -15% -15% -20%
Hobgoblin ? ? ?
Minotaur ? ? ?
Miraar none none -10%
Sprite -25% -25% -25%
Troll +5% +10% +10%
Tuataur -10% -10% -20%