Difference between revisions of "Demonseeds"
(Fixed some inaccuracies and added a bit on racial evil) |
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Demonseeds are racially evil, which is a real headache when dealing with enchanted equipment. Aside from this, they are a versatile race capable of serving many roles. | Demonseeds are racially evil, which is a real headache when dealing with enchanted equipment. Aside from this, they are a versatile race capable of serving many roles. | ||
− | Spell cost discount is roughly 10% with another 2.5% on arcane spells. They are no-fail on arcane (not other though!) spells at 95%, making them only slightly inferior to drow. Their mana regeneration is fast | + | Spell cost discount is roughly 10% with another 2.5% on arcane spells. They are no-fail on arcane (not other though!) spells at 95%, making them only slightly inferior to drow. Their mana and hp are roughly same as drow, though mana regeneration is fast. |
− | In brute-related roles they hit well | + | In brute-related roles they don't hit too well. They do have a small racial damage modifier (less than orc or ogre), but they get below-average HP and low strength. They have high dexterity and stealth. Bladedancer seems like a viable option given their stealth, small size, and magical nature, but racial-evil inflicts a penalty on bladetrance costs, the extent of which is as of yet unknown. |
− | + | Dsd get an archery modifier, so they make good fusiliers due to their small size. They have a better archery modifier than sprites, but they're size small, so sprites (which are size very small) will hit better against some mobs. At lord, size is less of an issue, since most lord mobs are size medium or higher. | |
+ | |||
+ | They have racial-evil which does not mean that they will always stay evil, but that moving towards evil alignment is faster and moving towards good alignment is slower. Thus they can potentially change towards good alignment if they keep killing evil mobs, which can create issues with gear zapping off. | ||
[[Category: Remort Races]] | [[Category: Remort Races]] |
Revision as of 14:23, 10 December 2011
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Pure Demons can't exist on Midgaardia without the support of some major Magic. To bypass this, Demonkind occasionally impregnate human mothers, and the result is a Demonseed. These children stop aging at about 10 years old, and begin to develop a demonic appearance. They are incredibly fast, surprisingly powerful magically and physically, and irredeemably evil.
- Abbreviation: Dsd.
- Racial Size: small.
- Racial TNL: 1515 XP.
- Well-Suited to Be: bladedancers*, archers, fusiliers, monks, assassins, rogues, shadowfists, wizards*, stormlords*, mages, sorcerers.
- Ill-Suited to Be: bodyguards.
*Must attain prestige before remort.
Comments
Demonseeds are racially evil, which is a real headache when dealing with enchanted equipment. Aside from this, they are a versatile race capable of serving many roles.
Spell cost discount is roughly 10% with another 2.5% on arcane spells. They are no-fail on arcane (not other though!) spells at 95%, making them only slightly inferior to drow. Their mana and hp are roughly same as drow, though mana regeneration is fast.
In brute-related roles they don't hit too well. They do have a small racial damage modifier (less than orc or ogre), but they get below-average HP and low strength. They have high dexterity and stealth. Bladedancer seems like a viable option given their stealth, small size, and magical nature, but racial-evil inflicts a penalty on bladetrance costs, the extent of which is as of yet unknown.
Dsd get an archery modifier, so they make good fusiliers due to their small size. They have a better archery modifier than sprites, but they're size small, so sprites (which are size very small) will hit better against some mobs. At lord, size is less of an issue, since most lord mobs are size medium or higher.
They have racial-evil which does not mean that they will always stay evil, but that moving towards evil alignment is faster and moving towards good alignment is slower. Thus they can potentially change towards good alignment if they keep killing evil mobs, which can create issues with gear zapping off.