Difference between revisions of "Category:Deepways"

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(Undo revision 45570 by Zaav (talk) It IS connected to the Cavern of the fates)
m (added note about Psilocybin being full safe)
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The area has terrific xp that lasts long after reboot even if repeatedly ran, due to a huge variety of the mobs - almost a hundred unique mobs, and many of them carry special rewards, can be skinned for quest tickets, or give gems and large amounts of gold. See the [[:Category:Mobs In Deepways|Mobs in Deepways]] section for a breakdown of mob chains and rewards.
 
The area has terrific xp that lasts long after reboot even if repeatedly ran, due to a huge variety of the mobs - almost a hundred unique mobs, and many of them carry special rewards, can be skinned for quest tickets, or give gems and large amounts of gold. See the [[:Category:Mobs In Deepways|Mobs in Deepways]] section for a breakdown of mob chains and rewards.
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The area also connects to [[Fungal Forest]] where you'll see a myconoid meditating (Psilocybin). The room is full safe.
  
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]

Revision as of 14:14, 14 February 2012

Far below the surface of Midgaardia dwell many races, some of which prefer to live their entire lives without seeing the open sky or the light of the sun. These races have long used a sprawling system of tunnels and caves to move around from one place to another, without ever setting foot above ground. One section of these caves are known as the Deepways.

Level Range: 51-51

Builder: Izanagi

This area was added in February 2011.

Directions

Walking route from Aelmon: 13e, n, 2e, 2s, 3w, n.

Portaling point(s) suggested: Leper: 2w, or Voli: 3w or Stone Trickster w u 2s w d.

Connections

Navigation

This place is an area connector, like Valley Of The Sun and North Of Ofcol. Of the many exits, some are recognizable by the monoliths standing by them.

In the lower part of this area, all rooms are cursed. If you wish to recall out of the area, find a place where you can go up, or walk into the connecting areas (some of those are cursed too so I recommend walking up).

Adventuring

The mobs in this area are generally of levels 65 and up. Each time a mob is killed, it will spawn a larger version of itself somewhere in the area (up to a maximum, of course). If you are the only group/person in the area, you should expect xp and difficulty to gradually increase towards the end of the run.

If you are not the only group/person in the area, please be considerate in choosing which mobs to kill. Someone else might have been trying to spawn that mob you're about to kill.

The area has terrific xp that lasts long after reboot even if repeatedly ran, due to a huge variety of the mobs - almost a hundred unique mobs, and many of them carry special rewards, can be skinned for quest tickets, or give gems and large amounts of gold. See the Mobs in Deepways section for a breakdown of mob chains and rewards.

The area also connects to Fungal Forest where you'll see a myconoid meditating (Psilocybin). The room is full safe.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Deepways"

This category contains only the following page.