Difference between revisions of "Category:Exploration Outpost"

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(major update.)
(major update.)
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The area is made of the following major parts:
 
The area is made of the following major parts:
 
* The "top" layer, where Ginormous, Mayflower, Pilgrim and other supporting mobs/questgivers exist,
 
* The "top" layer, where Ginormous, Mayflower, Pilgrim and other supporting mobs/questgivers exist,
* The sea proper, a 4x4x3 block with fish, eels and other sea creatures,
+
* The sea proper, a 4x4x2.5 block with fish, eels and other sea creatures,
 
* The elemental caves with .. elementals and imps, to the east of the sea proper,
 
* The elemental caves with .. elementals and imps, to the east of the sea proper,
 
* The sunken ship, as the primary quest location, underneath the sea.
 
* The sunken ship, as the primary quest location, underneath the sea.
* The kelp forest, south of the sea, with '''tons''' of kelp and fantastic xp, but mazeish and randomish.
+
* The kelp forest, south of the sea, with '''tons''' of kelp and fantastic xp, but a maze, though not a large one.
  
 
== Adventuring ==
 
== Adventuring ==
 +
 +
If you have a proper group, you will wish to start the Ginormous' main quest, which will net you a '''permahero''' +3% to melee or +3% to spellpower insignia, once completed. The quest involves the ship and is not trivial, you will need 2 big tanks and several acid rainers surging high, and lots of regen time between boss mobs.
 +
 +
Another quest involves Pilgrim and the extermination of sharks, which will give a weekly boost of +5% xp for all included, and is much easier than the main quest. A standard group will suffice.
 +
 +
However, if the area is run for xp, you will want to focus on the southern part of the sea - with the kelp farms, which when ran with a wizard in group (especially multicaster/bld combo groups) will make low TNL groupies level once per room (meaning ''very'' very fast). 18k xp runs are not unheard of here.
 +
 +
Gear running will likely focus on the elementals, but they load gear only 50% of time. The ship has some powerful gear as well, but soloing the ship is very dangerous even for lord casters. Liberal amounts of calming and swift fingers might be required.
 +
 +
== Comments ==
  
 
There is a bank e n of Gino.  A safe no-fight room e s of Gino, though three or four safe infirmaries exist on the top layer, including Gino's room.  Follow Mayflower to get down to the bulk of the area.   
 
There is a bank e n of Gino.  A safe no-fight room e s of Gino, though three or four safe infirmaries exist on the top layer, including Gino's room.  Follow Mayflower to get down to the bulk of the area.   
  
 
* Eels are aggie but can't see hidden.   
 
* Eels are aggie but can't see hidden.   
* Beware of the boat, it can get very nasty and swarmy.
+
* If small, avoid the ship, it can get very nasty and swarmy.
* If you are going for the kelps, bring a wizard with you. Flash + acid will likely make low-tnl races level at each room.
+
* The elementals are very tough but can be soloed by "most" 999 heroes, "most" of the time. They will load their gear only 50% of the time though.
* The elementals are very tough but can be soloed by "most" 999 heroes. They will load their gear only 50% of the time though.
 
  
Outpost will do Auto-CR for you, unless you die of eel poison, self-disintegration or similar nastiness. Once you die, ''enter window'', and you will end up at respite, your corpse at your feet.
+
Outpost will do Auto-CR for you, unless you die of eel poison, self-disintegration or similar nastiness. Once you die, '''enter window''', and you will end up at ''Explorer's Respite'', your corpse at your feet.
  
 
[[Category: Hero Areas]] [[Category: Eragora]]
 
[[Category: Hero Areas]] [[Category: Eragora]]

Revision as of 14:09, 10 November 2011

*************************************************************
*                                                           *
*          There once was a sprite named Pilgrim,           *
*              Who worked for a famous Wizard.              *
*   They built a place to rest, near a place of long rest!  *
*  Somewhere in the sea, a treasure is waiting to be found, *
*            but best beware of magic and mayham            *
*                  In the seas of Eragora.                  *
*                                                           *
*                           - Mayflower, Sprite Explorer    *
*                                                           *
*************************************************************

Level Range: 51-51

Builder: Ginta

This area was added in August 2011.

Portaling point(s) suggested: Ginormous Dingersen.

Directions

Walking route from Eragora default recall: 2s d 2s e 3s w s w s w 2s w 2u.

Connections

Navigation

The area is made of the following major parts:

  • The "top" layer, where Ginormous, Mayflower, Pilgrim and other supporting mobs/questgivers exist,
  • The sea proper, a 4x4x2.5 block with fish, eels and other sea creatures,
  • The elemental caves with .. elementals and imps, to the east of the sea proper,
  • The sunken ship, as the primary quest location, underneath the sea.
  • The kelp forest, south of the sea, with tons of kelp and fantastic xp, but a maze, though not a large one.

Adventuring

If you have a proper group, you will wish to start the Ginormous' main quest, which will net you a permahero +3% to melee or +3% to spellpower insignia, once completed. The quest involves the ship and is not trivial, you will need 2 big tanks and several acid rainers surging high, and lots of regen time between boss mobs.

Another quest involves Pilgrim and the extermination of sharks, which will give a weekly boost of +5% xp for all included, and is much easier than the main quest. A standard group will suffice.

However, if the area is run for xp, you will want to focus on the southern part of the sea - with the kelp farms, which when ran with a wizard in group (especially multicaster/bld combo groups) will make low TNL groupies level once per room (meaning very very fast). 18k xp runs are not unheard of here.

Gear running will likely focus on the elementals, but they load gear only 50% of time. The ship has some powerful gear as well, but soloing the ship is very dangerous even for lord casters. Liberal amounts of calming and swift fingers might be required.

Comments

There is a bank e n of Gino. A safe no-fight room e s of Gino, though three or four safe infirmaries exist on the top layer, including Gino's room. Follow Mayflower to get down to the bulk of the area.

  • Eels are aggie but can't see hidden.
  • If small, avoid the ship, it can get very nasty and swarmy.
  • The elementals are very tough but can be soloed by "most" 999 heroes, "most" of the time. They will load their gear only 50% of the time though.

Outpost will do Auto-CR for you, unless you die of eel poison, self-disintegration or similar nastiness. Once you die, enter window, and you will end up at Explorer's Respite, your corpse at your feet.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Exploration Outpost"

This category contains only the following page.