Difference between revisions of "Category:Berserkers"
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== Berserkers in General == | == Berserkers in General == | ||
− | Berserkers are a pure melee class; they never gain mana or learn any spells. At hero they get comparable hp to a warrior; at lord, quite a bit more. They almost always run in hit gear. They hit considerably better when tanking the mob than without, and thus serve as good tanks and rescuers. Their lack of spells means that they rely on their groupmates more than usual. They use blunt weapons to hit. | + | Berserkers are a pure melee class; they never gain mana or learn any spells. At hero they get comparable hp to a warrior (maybe slightly more); at lord, quite a bit more. They almost always run in hit gear. They hit considerably better when tanking the mob than without, and thus serve as good tanks and rescuers. Their lack of spells means that they rely on their groupmates more than usual. They use blunt weapons to hit. |
== Berserker Creation == | == Berserker Creation == |
Revision as of 23:50, 13 August 2011
Prone to bloodlust? Have a passion for death and dismemberment? You might have what it takes to succeed in the bloody and brutal world of Berserkers! Berserkers are powerful fighters whose ferocity and disregard for their own safety make them truly devastating and almost impervious to damage under the right circumstances. They thrive in tumultuous combat, leading a group and battling on the front lines. Traditionally they wear very little armor, in order to maximize their destructive potential. Once they attain level 51, Berserkers do not gain new class skills in the usual manner, instead selecting from a list of Rites at specific sublevels. Berserkers NEVER learn any magic spells except homeshift, which is good because they never gain mana. The PRIME REQUISITES of berserkers is STRENGTH. They are only available to warriors, rogues and old rangers via the REMORT command.
Abbreviation: Bzk.
Contents
Berserkers in General
Berserkers are a pure melee class; they never gain mana or learn any spells. At hero they get comparable hp to a warrior (maybe slightly more); at lord, quite a bit more. They almost always run in hit gear. They hit considerably better when tanking the mob than without, and thus serve as good tanks and rescuers. Their lack of spells means that they rely on their groupmates more than usual. They use blunt weapons to hit.
Berserker Creation
Berserkers are only creatable via the remort command. See the remort classes page for options and at what level. Good creatable races include orc (decent hp and damage, low tnl), ogre (quite a bit more hp and damage, a bit more tnl) and giant (most hp, damage, and tnl).
Berserkers at Lowmort Tier
Training
Berserkers do not get Magic Lore, so they are consigned to an eternity of "very long" and "for a while" after lowmort 25. See Magic Lore for a guide to the duration ranges of the various descriptors.
Practicing
Worshipping
Werredan with the hp and xp benefits is a good choice, as with any warrior class.
Fighting
Soloing:
Tanking:
Hitting:
Berserker Prestige Options
There are no prestige options for berserkers at this time.
Berserkers at Hero Tier
Training
Practicing
Unlike most classes - berserkers do not get spells. At hero 1 they acquire rites. Every 100 levels they are allowed to pick one rite to learn. Some rites are only functional when the berserker's AC rating are under a certain level (-750 max for heros and -1250 for lords). The options are:
Rite | Description | AC Limited |
---|---|---|
Loss prevention | ||
Agility | Prevents the loss of dexterity due to death. | No |
Might* | Prevents the loss of strength due to death. | No |
Vitality | prevents the loss of constitution due to death. | No |
AC based | ||
Bloodlust* | Regains HP whenever the Berserker makes a melee kill. | Yes |
Final Fury | When reduced to 10% HPs the Berserker gets a bonus to damage. | Yes |
Raging Rush | Increases the Berserker's HP regeneration rate while under berserk effects. | Yes |
Resist Pain* | Reduces damage taken during regular melee rounds. | Yes |
Group assists | ||
Warcry | This skill grants his groupmates a damage bonus in addition to the hitroll bonus when rallying. | No |
Others | ||
Armor Training | AC limited abilities are upped to -850 for Heroes and -1500 for lords. | No |
Deathblow* | Gain an automatic extra attack when they hit an enemy for more than 50% remaining HPs in one blow. | No |
Discipline | Take less of a hit to AC when they berserk. | No |
Guard Crush | If an attack is parried or blocked with a shield then it is more draining to the defender than normal. | No |
Prime Strike* | In direct combat hits will be before the enemy's during regular melee rounds. | No |
Rage Control* | Reduces the odds of berserking from damage inflicted by any source other than the scar command. | No |
Steadfast | Grants the Berserker immunity to calm, dread and awe. | No |
Wail | If an opponent blocks a Berserker's attack with weapon or shield the berserker gains an immediate extra followup attack. | No |
∗ These six rites are pre-requisites for lord rites (there are six lord rites).
Devoting
It is not uncommon for fighter classes to devote Werredan:
Str Int Wis Dex Con +1 -1 0 -1 +1
Fighting
Soloing: Berserkers are very solo-able. Early on the rite Bloodlust is very handy to maintain the HP while running in full hit gear. Unless your HPs can handle swarms stick to non-aggie areas.
Tanking: Tanking at hero with a berserker is fairly simple and straight forward. The first two rites you should take are resist pain and bloodlust. Resist pain will allow you to fight for the first 2-3 rounds of combat without taking any noticeable damage. Since berserkers can regain health via the bloodlust rite, their dependence on healing is less than that of other tanks. The best hitters to bring when tanking at hero would be archers and casters. This is because casters and archers can stop most if not all of their damage at any given time allowing the berserker a far greater chance of landing the killing blow and gaining health through bloodlust.
Grouporder yourself front, as the top hitting slot tends to get more terminal blows. If you don't have an attentive archer/caster who times their damage to give you the terms, then lowhero warriors can be good because they are fairly weak yet still do consistent damage.
Enchanted hitgear is the way to go, because you want to do enough damage to get the terms. A secondary hitset with lower ac is helpful so that you can keep your ac below -750 for bloodlust when your frenzy falls mid-combat (and a good alias to swap between sets).
Hitting:
For pre-250, two regular very good edged damage weapons will outperform a blunt doublehit weapon. After 250, a blunt double-hit weapon is best. Sceptre Of Igecsoz is a good fodderable weapon.
Once you get enough hp, using Final Fury can be fun. For final fury to work, you need to have less than 10% of your max hp. Scar often to keep your hp below 10%.
Berserkers at Lord Tier
Berserker at lord can't eulogy without mana, so consider whether there are enough players on-line to thren if you are going to an area that is difficult to CR.
It's quite fun at lord to use final fury (FF) under the watchful eye of a good healer, because the extra damage is sexy. The bzk needs to keep hp under 10% in order for FF to kick in. It is polite to inform the healers that you are going for FF so that they don't waste mana healing you while you are trying to get your hp to 10%.
Berserkers tank missile damage well, so leaders will tell groupmates not to disarm bow mobs when bzk are in the group to tank it.
The benefits of ignore pain degrade after about three hits, so it is standard to rescue the bzk after three arounds.
Berserker Remort Options
There are no remort class options for berserkers. Good remort races are troll, minotaur and golem.
Subcategories
This category has the following 2 subcategories, out of 2 total.