Difference between revisions of "Category:Fungal Forest"
Line 24: | Line 24: | ||
== Adventuring == | == Adventuring == | ||
− | Make sure you're big enough and be very careful or you will die and lose your stuff. The whole area is flagged as no teleport and no nexus. Killing a sanced mob will spawn two enforcers that will come find the person who landed the killing blow. There is a wandering animator and there are many wandering corpse eaters. | + | Make sure you're big enough and be very careful or you will die and lose your stuff. The whole area is flagged as no teleport and no nexus ('''you cannot portal out'''). Killing a sanced mob will spawn two enforcers that will come find the person who landed the killing blow. There is a wandering animator and there are many wandering corpse eaters. |
There is something about this area that is hard to grasp. At some point, all of the mobs will aggie you based on some criteria. This will continue even after you log off. This type of aggie can be recognized by the fact that the mobs start the fight by using area spells (gas) while they would normally not use this ability at all. If you bring a group and you see this happen, I suggest you turn around and go somewhere else. | There is something about this area that is hard to grasp. At some point, all of the mobs will aggie you based on some criteria. This will continue even after you log off. This type of aggie can be recognized by the fact that the mobs start the fight by using area spells (gas) while they would normally not use this ability at all. If you bring a group and you see this happen, I suggest you turn around and go somewhere else. |
Revision as of 18:48, 6 August 2011
Deep beneath the surface of Midgaardia is a different world. A world without light or the life giving rays of the sun. However, even without photosynthesis, life will find a way. Drawing energy not from the sun, but rather from decay, fungi abound. Perhaps the most extensive example of this is the large cavern simply known as Fungal Forest.
Home to uncounted types of mushrooms, Fungus Forest also has its guardians - the myconoids who make their home here. Tending to the groves of giant mushrooms they pursue quiet, contemplative lives of a different order, hard for most to fathom. The myconoids are peaceful and happy to be left alone, yet it is also said they possess long memories, passing their experiences from one generation to the next.
Level Range: 51-51
Builder: Izanagi
This area was added in March 2011.
Directions
Walking route from caravan guard: s 2e d e 2s.
Connections
A large share of this area is a maze with changing exits. The maze rooms have random exits leading to the adjacent rooms, each leading to a different room.
When you're looking for the exit, try to find the edges of the area and check the map to see where you are based on the available room exits. As soon as you know where you are and you're sure you can't walk directly to the exit, walk away from the edge in the direction of the area exit (northish). From there on it's trial and error.
In the southernmost room is a secret passage. You can enter it by typing 'enter secret passage'. This will take you back to the safe room at the entrance.
Adventuring
Make sure you're big enough and be very careful or you will die and lose your stuff. The whole area is flagged as no teleport and no nexus (you cannot portal out). Killing a sanced mob will spawn two enforcers that will come find the person who landed the killing blow. There is a wandering animator and there are many wandering corpse eaters.
There is something about this area that is hard to grasp. At some point, all of the mobs will aggie you based on some criteria. This will continue even after you log off. This type of aggie can be recognized by the fact that the mobs start the fight by using area spells (gas) while they would normally not use this ability at all. If you bring a group and you see this happen, I suggest you turn around and go somewhere else.
These aggressive actions by mobs are most likely caused by killing too many of the sanced mobs in the area. If you want to keep running for xp without getting aggied by everything that walks into the room, you might want to steer clear of the sanced mobs. Since the aggies will target the players that killed most of the sanced mobs, they will almost always target your hitters and the strongest ones at that. So far I've only seen them target archer types for this specific reason.
This is some speculation: there might be something more to this than negative aspects. My guess is that eventually something positive will happen, like a gear mob spawning to deal with the 'intruders'.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Fungal Forest"
This category contains only the following page.