Difference between revisions of "Category:Mindbenders"
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== Mindbenders in General == | == Mindbenders in General == |
Revision as of 13:49, 17 May 2010
Mindbenders are those Psionicists who shun telekinesis as an impure application of the Science, and focus instead on telepathic magic. This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging. Like all Prestige Classes, they retain the original class's Prime Requisite, in this case, Intelligence. As a Psionic class, they possess a Psion's higher degree of success with spells such as deception. Mindbenders are prone to the type of arrogance that can lead a caster down darker paths. They can become Sorcerors earlier than Psions can. Mindbender masters are known to seek solitude and quiet.
Abbreviation: Mnd.
Prime Requisite: Intelligence.
Contents
Mindbenders in General
As with psions, Scramble (for mobs that cast) and Deception (for mobs that wield) are very useful in combat. Also, Psyphon can be nice if a mob has mana/spell casting, although it's not available until hero 250. The int debuff from Rupture in direct combat just means don't use rupture in direct combat when you're close to leveling.
Mindbender Creation
Requirements:
- level 50 Psion
- Psionically gifted race
- No ties to a faith
- A young mind
Many "Draconian" language speaking races qualify: Tua, Drg, Liz, Drc. Also at least some remort races such as HiE. Additionally, Due can become mindbenders.
Apparently if your fortitudes cost is less than your foci cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.
Mindbenders at Hero Tier
Training
Practicing
Devoting
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.
Fighting
Soloing: Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on ultrablast as their main damage spell up until Hero 101. When Mindbenders receive the spell rupture, it does as much damage as disintegrate, but unfortunately the spell gives a temporary -INT debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.
Tanking: Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast charge shield) they make up for in utility. Deception, overconfidence, dread, illusory shield, panic and even anger management make for some interesting and fun Hero runs.
Hitting: They are arguably the worst hitting class at the Hero tier. They do not have chaos channel like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana. Again, the utility of being able to use deception and other psionic debuffs are the class's only usefulness.
Healing: Other then brandishing healing items, Mindbenders typically do not heal.
Mindbenders at Lord Tier
Mindbender Remort Options
Subcategories
This category has the following 2 subcategories, out of 2 total.