Difference between revisions of "Major Ward"
Jump to navigation
Jump to search
Shocker02k (talk | contribs) |
Shocker02k (talk | contribs) m |
||
Line 8: | Line 8: | ||
not done precisely correct, will fail. | not done precisely correct, will fail. | ||
− | [NOTE: Major Ward raises item 2 levels and may fail causing destruction. | + | [NOTE: Major Ward raises item 2 levels and may fail causing destruction. It will raise the item 5 levels if cast gear of a lower quality than Lord equipment.] |
− | |||
− | |||
[NOTE: Containers destroyed through a miscast also destroy contents.] | [NOTE: Containers destroyed through a miscast also destroy contents.] | ||
Revision as of 13:52, 3 June 2006
Syntax: c 'major ward' <item>
Prerequisites: Ward
This is the mysterious fifth ward that a mage can attempt. The most powerful of wards, it protects an object from every type of spell damage instead of focusing upon lightning or fire. It also is less stable upon casting and if not done precisely correct, will fail.
[NOTE: Major Ward raises item 2 levels and may fail causing destruction. It will raise the item 5 levels if cast gear of a lower quality than Lord equipment.] [NOTE: Containers destroyed through a miscast also destroy contents.]