Difference between revisions of "Calm"
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[[Category: Assassin Hero Skills And Spells]] | [[Category: Assassin Hero Skills And Spells]] | ||
[[Category: Black Circle Initiate Hero Skills And Spells]] | [[Category: Black Circle Initiate Hero Skills And Spells]] | ||
+ | [[Category: Bladedancer Hero Skills And Spells]] | ||
[[Category: Cleric Lowmort Skills And Spells]] | [[Category: Cleric Lowmort Skills And Spells]] | ||
[[Category: Druid Lowmort Skills And Spells]] | [[Category: Druid Lowmort Skills And Spells]] |
Revision as of 14:36, 5 February 2007
Calm stops all fighting within a room. This is an area effect, so the spell neither requires nor permits a target. In addition to stopping combat, the calm spell sometimes temporarily overrides the fighting instincts of creatures or characters in the room; these victims will find their combat abilities hampered for a time. Even with this possible effect, it is likely that aggressive monsters will still be able to attack after only a short lull. Heroes may wish to note that Calm has the same effects as the psionic spell Awe.
Prerequisite(s): Fear.
Syntax: cast 'calm'.
This spell is rarely used, though it may be useful at moments of mortal peril by pausing battle long enough (hopefully) to allow those nearly-dead to escape to safety.
Categories:
- Skills And Spells
- Spells
- Divine Spells
- Archer Hero Skills And Spells
- Assassin Hero Skills And Spells
- Black Circle Initiate Hero Skills And Spells
- Bladedancer Hero Skills And Spells
- Cleric Lowmort Skills And Spells
- Druid Lowmort Skills And Spells
- Fusilier Hero Skills And Spells
- Mage Hero Skills And Spells
- Mindbender Hero Skills And Spells
- Monk Hero Skills And Spells
- Psionicist Hero Skills And Spells
- Rogue Hero Skills And Spells
- Sorcerer Hero Skills And Spells
- Stormlord Hero Skills And Spells
- Warrior Hero Skills And Spells
- Wizard Hero Skills And Spells