Difference between revisions of "Category:Ascension Woods"
m (→Adventuring: removing negativity. feel free to re-add it with a more concrete explanation) |
|||
Line 10: | Line 10: | ||
Walking route from [[Sol |Sol]]: 3e, s, 3e, 4s, e, s. | Walking route from [[Sol |Sol]]: 3e, s, 3e, 4s, e, s. | ||
+ | |||
+ | Walking route from [[Aelmon | Aelmon]]: 17w, s, 5w, s, e, s. | ||
[[Portal |Portaling]] point(s) suggested: [[Resting Hobgoblin |resting hobgoblin]]. | [[Portal |Portaling]] point(s) suggested: [[Resting Hobgoblin |resting hobgoblin]]. |
Revision as of 17:57, 5 August 2006
The woods are hidden away on the eastern trail that wraps around the northern edge of Solace, near Brothers' Grimm. Rumored to be the domain of bloodthirsty hobgoblins, not many adventurers have gone to actually check it out. Reports from yeomen and patrolling knights indicate the mass influx of goblins entering the area, although none have returned, and have possibly been killed by the hobgoblins. Evidence for this, one green knight says, is the low guttural cries that are heard constantly, sometimes scattering the doves in front of Grimms' cottage.
Level Range: 10-15
Builder: Zahri
Directions
Walking route from Nom: n, 8w, s, 3e, 4s, e, s.
Walking route from Sol: 3e, s, 3e, 4s, e, s.
Walking route from Aelmon: 17w, s, 5w, s, e, s.
Portaling point(s) suggested: resting hobgoblin.
Connections
Adventuring
From the author:
The mob levels increase based on far into the area you get. The mobs near the entrance are 11-12. The training area (after you go through the water east/southish, take the west past the living tree) is full of 13-14 level mobs. The tree in the SE corner has the 15-16 mobs.
Subcategories
This category has the following 3 subcategories, out of 3 total.
Pages in category "Ascension Woods"
This category contains only the following page.