Difference between revisions of "Talk:Worship"

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Pretty sure shz is bad for adepting.  I'll find out for sure soon enough.  My hypothesis is that worship messes with your "effective int" in terms of practicing.  So, if you're a cen mag shz, when you practice you'll still adept in three, because having one less int doesn't move you into the "adept in 4" int range.    [[User:Waite|Waite]] 18:31, 6 May 2006 (EDT)
 
Pretty sure shz is bad for adepting.  I'll find out for sure soon enough.  My hypothesis is that worship messes with your "effective int" in terms of practicing.  So, if you're a cen mag shz, when you practice you'll still adept in three, because having one less int doesn't move you into the "adept in 4" int range.    [[User:Waite|Waite]] 18:31, 6 May 2006 (EDT)
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Probably going to be difficult to test this due to the general lack of Qxl characters, but I'm pretty sure that Qxl no longer has the xp gain penalty. People hated that it had both an xp penalty and the triple death penalty, so the xp penalty went. --[[User:Neyne|Neyne]] 12:55, 7 May 2006 (EDT)
  
 
=== HP Regen ===
 
=== HP Regen ===

Revision as of 11:55, 7 May 2006

Verifying Worship Information

I'm taking it upon myself to make sure that the information in our worship table is correct. I'll be recording raw data from my experiments here. Waite 14:27, 6 May 2006 (EDT)

Thanks so very much, Waite, for working on this! Ummm, are you sure that Shizaga steals pracs when training? Thanks! --Dave Garber 15:03, 6 May 2006 (EDT)

Pretty sure shz is bad for adepting. I'll find out for sure soon enough. My hypothesis is that worship messes with your "effective int" in terms of practicing. So, if you're a cen mag shz, when you practice you'll still adept in three, because having one less int doesn't move you into the "adept in 4" int range. Waite 18:31, 6 May 2006 (EDT)

Probably going to be difficult to test this due to the general lack of Qxl characters, but I'm pretty sure that Qxl no longer has the xp gain penalty. People hated that it had both an xp penalty and the triple death penalty, so the xp penalty went. --Neyne 12:55, 7 May 2006 (EDT)

HP Regen

This data was collected by repeatedly killing a lvl 10 hum war and watching him regen. I was quite surprised by how much the numbers varied, but I repeated the process enough times that I'm confident these numbers are correct.

Deity HP:tick
ath 29
bhy 26
dur 29
grn 24
kra 24
qxl 23
rxa 29
shz 24
tor 30
tul 34
wer 29

Death costs

Same alt, lvl 10 hum war

deity tnl before death exp loss
ath 614 386
bhy 807 72
dur 173 433
grn 606 216
kra 216 588
qxl 135 1296
rxa 199 720
shz 104 448
tor 552 212
tul 764 118
wer 602 199

Practicing

This test was performed with a lvl 10 drw cle, who had 20(23) int

Deity 1st prac 2nd prac 3rd prac 4th prac 5th prac
ath 39 67 90 95
bhy 37 63 84 95
dur 40 68 92 95
grn 46 77 95
kra 35 60 81 95
qxl 31 54 74 91 95
rxa 39 67 90 95
shz 37 63 84 95
tor 35 60 81 95
tul 39 67 90 95
wer 37 63 84 95