Difference between revisions of "Heal (spell)"

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[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
 
[[Category: Spells]]
 
[[Category: Spells]]
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[[Category: Divine Spells]]
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Archer Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]

Revision as of 15:28, 7 June 2006

This spell cures damage on the target character. A heal spell heals more than a cure critical, but less than a divinity. The value is dependent on your class - ie. clerics heal better.

Prerequisite(s): Cure Critical.

Syntax: cast 'heal' <character>.

This hit-point-healing spell is fourth of five that both clerics and priests may (and should) learn between level 1 and level 50. Many other classes may learn it at hero tier and will find it useful as well. When cast by clerics, it normally heals 100 hit points but this amount may be altered somewhat by their respective choices of worship, if any.

See also Heal Gear.