Difference between revisions of "User talk:Neyne"

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Pretty snazzy map of Gorn's Anchor, Neyne!  Nice.  If you decide to make any more maps, I'd love for you to let me know so that we won't duplicate our efforts.  My goal is to map all remaining lowmort areas in the next few months.  And now I have one less on my to-do list.  Yay!  I'd love to map some hero areas afterward, too, if my characters can manage to do so without dying.  Well, anyway, thanks and take care!  --[[User:DaveGarber1975|Dave Garber]] 16:14, 25 February 2006 (EST)
 
Pretty snazzy map of Gorn's Anchor, Neyne!  Nice.  If you decide to make any more maps, I'd love for you to let me know so that we won't duplicate our efforts.  My goal is to map all remaining lowmort areas in the next few months.  And now I have one less on my to-do list.  Yay!  I'd love to map some hero areas afterward, too, if my characters can manage to do so without dying.  Well, anyway, thanks and take care!  --[[User:DaveGarber1975|Dave Garber]] 16:14, 25 February 2006 (EST)
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As for my maps' Points of Interest, see the top portion of this section for what each number's color indicates.  A red number indicates a healer, a brown number indicates a trainer, a gold number indicates a shopkeeper, a green number indicates a banker, a blue number indicates a fountain, a purple number indicates a key, and a gray number indicates a quest character/item.  -- [[User:DaveGarber1975|Dave Garber]] 21:34, 4 February 2007 (CST)

Revision as of 22:34, 4 February 2007

Maps

Pretty snazzy map of Gorn's Anchor, Neyne! Nice. If you decide to make any more maps, I'd love for you to let me know so that we won't duplicate our efforts. My goal is to map all remaining lowmort areas in the next few months. And now I have one less on my to-do list. Yay! I'd love to map some hero areas afterward, too, if my characters can manage to do so without dying. Well, anyway, thanks and take care! --Dave Garber 16:14, 25 February 2006 (EST)

As for my maps' Points of Interest, see the top portion of this section for what each number's color indicates. A red number indicates a healer, a brown number indicates a trainer, a gold number indicates a shopkeeper, a green number indicates a banker, a blue number indicates a fountain, a purple number indicates a key, and a gray number indicates a quest character/item. -- Dave Garber 21:34, 4 February 2007 (CST)