Difference between revisions of "Category:Abyss"

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== Navigation ==
 
== Navigation ==
  
The Abyss centers around a tall vertical shaft that [[:Category: Characters |characters]] must [[Flying Flag |be flying]] to traverse.  This shaft's topmost [[:Category: Rooms |room]] exits upward into an [[Water Terrain |underwater]] [[:Category: Rooms |room]] within the [[:Category: Crescent Bog |Crescent Bog]]; so, if you suddenly find yourself in a [[Water Terrain |watery]] [[:Category: Rooms |room]] while navigating this [[:Category: Areas |area]], then you've gone too far up.  The [[Long Tapeworm |tapeworm]] usually stands [[Sentinel Mobs |stationary]] just below this top entrance, though sometimes it appears in the bottommost [[:Category: Rooms |room]] of this shaft.  About midway down this shaft is a level where it connects with four toyshop [[:Category: Rooms |rooms]], one in each cardinal direction. On most other levels, one or two [[:Category: Rooms |rooms]] adjoin this shaft, each of these containing a single [[Sentinel Mobs |stationary]] giant insect; from each of these lairs, one [[:Category: Room Exits |exit]] returns to this shaft on the same level while another [[:Category: Room Exits |exit]] leads to this shaft, also, but on the toyshop level instead (which can potentially be rather disorienting to those unfamiliar with this [[:Category: Areas |area]]).  At the bottom of this shaft is a [[Hidden Doors |secret door]] leading north into a treasure room (see [[Treasure-Hunting]]); this [[:Category: Doors |door]] may be [[Bash |bashed]] open but [[Passproof Doors |may not be passed magically]]Various [[Elves |elven]] [[:Category: Mobs |mobs]] [[Wandering Mobs |wander]] about this [[:Category: Areas |area]].
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The Abyss centers around a tall vertical shaft that characters must [[Flying Flag |be flying]] to traverse.  This shaft's topmost room exits upward into an [[Water Terrain |underwater]] room within the [[:Category: Crescent Bog |Crescent Bog]]; so, if you suddenly find yourself in a water room while navigating this area, then you've gone too far up.  The [[Long Tapeworm |tapeworm]] usually stands stationary just below this top entrance, though sometimes it appears in the bottommost room of this shaft.  About midway down this shaft is a level where it connects with four toyshop room, one in each cardinal direction.  
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On most other levels, one or two rooms adjoin this shaft, each of these containing a single stationary giant insect; from each of these lairs, one exit returns to this shaft ''on the same level'' while another exit returns to this shaft, also, but ''on the toyshop level'' instead (which can potentially be rather disorienting to those unfamiliar with this area).  At the bottom of this shaft is a [[Hidden Doors |secret door]] leading north into a treasure room (see [[Treasure-Hunting]]); this door may be [[Bash |bashed]] open but may not be passed magically.   
  
 
== Adventuring ==
 
== Adventuring ==
  
This [[:Category: Areas |area]] has little [[:Category: Gear |gear]] of interest but it can be a great place for [[Level |level]] 35-40 groups to gain [[Experience Points |experience]], potentially providing more [[Experience Points |XP]] per kill than [[:Category: Hero Areas |hero areas]] like [[:Category: Shashwat Nisha |Shashwat Nisha]] with less effort. All those who come to The Abyss to fight should [[Flying Flag |be flying]] and all [[Tanks |tanks]] should be able to see [[Hide Flag |hidden]] [[:Category: Mobs |mobs]], via either [[Alertness |alertness]], [[Awareness |awareness]], [[Detect Hidden |detect hidden]], or [[Heighten Senses |heighten senses]]. Although all [[:Category: Mobs |mobs]] here are [[Hide Flag |hidden]], none here are [[Aggressive Mobs |aggressive]] or [[Assistive Mobs |assistive]] (except perhaps for elves when fighting other elves) or [[Wimpy Mobs |wimpy]], which is a great advantage for combatants here.
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Groups normally [[Portal |portal]] to the [[Long Tapeworm]], which is actually at the very bottom of the map, then proceed upwards through the area's long vertical shaft. All players need to be flying, as the shaft consists of airborn rooms. Note that every single mob here is hidden, so players need [[Detect Hidden]], [[Alertness]], [[Awareness (command/skill)|Awareness]], or [[Heighten Senses]]. The mobs of interest are the insects who live alone in rooms adjacent to the shaft on each level. They carry keys to chests that contain gear.
  
Fighting groups normally avoid attacking both the evil-[[Alignment |aligned]] [[Long Tapeworm |tapeworm]] and the several good-[[Alignment |aligned]] [[Wandering Mobs |wandering]] [[Elves |elven]] [[:Category: Mobs |mobs]], because (1) they are in [[Sanctuary |sanctuary]] and (2) they [[Spellcasting Mobs |cast offensive spells at random group members during combat]]; however, both explorers and treasure-hunters should note that this [[Long Tapeworm |tapeworm]] carries both (1) a book introducing this [[:Category: Areas |area]] and (2) a key to its hidden treasure room.  Fighting groups normally kill all eight other [[:Category: Mobs |mobs]] here, which are neutral-[[Alignment |aligned]] giant insects and such, which both [[Corpse-Eating Mobs |eat corpses]] and [[Scavenging Mobs |pick up objects from the ground]].  Each of these eight [[:Category: Mobs |mobs]] carries a piece of candy that unlocks one of eight bears (two in each toyshop [[:Category: Rooms |room]]), each of which contains a piece of cursed [[:Category: Gear |gear]]; these candies may also be [[Sacrifice |sacrificed]] for, normally, about 100 gold each.
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Other mobs include elves who wander around the map, and the [[Long Tapeworm]]. Each of the toy shop rooms contains an elf who casts mage spells. The tapeworm has a key to a treasure room to the north of it, however it has sanctuary and uses breath attacks.
  
Tanks normally [[Portal |portal]] to the [[Long Tapeworm |tapeworm]] and then move up and down this [[:Category: Areas |area]]'s tall vertical shaft, [[Scan |scanning]] on each level and, whenever they [[Scan |scan]] an insect/whatever in its shaftside lair, leaving this shaft to kill it and then returning to this shaft via the same door. Under ideal circumstances, groups may kill all eight of these [[:Category: Mobs |mobs]] in almost precisely the same amount of time that it takes for this [[:Category: Areas |area]] to repop, thus being able to fight continuously in this [[:Category: Areas |area]] without having to move elsewhere; other groups may not be so fortunate.
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All of the mobs in this area scavenge (i.e. pick up mob corpses or items dropped onto the ground).
  
[[Category: Areas]]
 
 
[[Category: Lowmort 41-50 Areas]]
 
[[Category: Lowmort 41-50 Areas]]

Latest revision as of 04:53, 7 April 2013

Lore tells of a hole in a cave under a lizard infested bog so incredibly deep and wide that it could only have been made by the passing of a huge creature. Indead, there are now many gigantic insects inhabiting this underground chasm where only foolish mortals tread.

Level Range: 48-50

Builder: Slinky

Directions

Walking route from Aelmon: 16e, [e], 2e, n, e, 2n, 2w, 2n, 2w, 5n, 3d, 2w, d.

Portaling point(s) suggested: Tapeworm.

Connections

The Abyss connects to the Crescent Bog above it via an underwater cave. At present, it connects with no other areas.

Navigation

The Abyss centers around a tall vertical shaft that characters must be flying to traverse. This shaft's topmost room exits upward into an underwater room within the Crescent Bog; so, if you suddenly find yourself in a water room while navigating this area, then you've gone too far up. The tapeworm usually stands stationary just below this top entrance, though sometimes it appears in the bottommost room of this shaft. About midway down this shaft is a level where it connects with four toyshop room, one in each cardinal direction.

On most other levels, one or two rooms adjoin this shaft, each of these containing a single stationary giant insect; from each of these lairs, one exit returns to this shaft on the same level while another exit returns to this shaft, also, but on the toyshop level instead (which can potentially be rather disorienting to those unfamiliar with this area). At the bottom of this shaft is a secret door leading north into a treasure room (see Treasure-Hunting); this door may be bashed open but may not be passed magically.

Adventuring

Groups normally portal to the Long Tapeworm, which is actually at the very bottom of the map, then proceed upwards through the area's long vertical shaft. All players need to be flying, as the shaft consists of airborn rooms. Note that every single mob here is hidden, so players need Detect Hidden, Alertness, Awareness, or Heighten Senses. The mobs of interest are the insects who live alone in rooms adjacent to the shaft on each level. They carry keys to chests that contain gear.

Other mobs include elves who wander around the map, and the Long Tapeworm. Each of the toy shop rooms contains an elf who casts mage spells. The tapeworm has a key to a treasure room to the north of it, however it has sanctuary and uses breath attacks.

All of the mobs in this area scavenge (i.e. pick up mob corpses or items dropped onto the ground).

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Abyss"

The following 2 pages are in this category, out of 2 total.