Difference between revisions of "Category:Oak Circle"

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'''Midgaardia Plane, Area - { 8 10} Crom    Oak Circle'''
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''It is said that to the west of [[:Category: Stonehall |Stonehall]], there is a sacred circle of oak trees where dwell a clan of [[Sprites |sprites]]. Whether this is true, ye shall have to see.''
  
''It is said that to the west of Stonehall, there is a sacred'' <br>
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'''Level Range:''' 8-10
''circle of oak trees where dwell a clan of sprites.  Whether'' <br>
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''this is true, ye shall have to see.'' <br>
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'''Builder:''' Crom
  
 
== Directions ==
 
== Directions ==
  
From [[Sol]]: 2e, 1n '''OR''' 1n, 2w.
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Walking route from [[Nom |Nom]]: n, 9w, n.
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Walking route from [[Sol |Sol]]: 2e, n ''or'' n, w, [w].
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[[Portal |Portaling]] point(s) suggested: [[Wood Sprite |sprite guard]] (note: there are two).
  
 
== Connections ==
 
== Connections ==
  
Oak Circle is most commonly accessed from [[:Category:Stonehall|Stonehall]] from the east. However it also has links to [[:Category:Fewmaster's Folly|Fewmaster's Folly]] along its southern border and [[:Category:Westwood|Westwood]] along its western and northern borders.
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Oak Circle is most commonly accessed from [[:Category: Stonehall |Stonehall]] from the east. However, it also has links to [[:Category: Fewmaster's Folly |Fewmaster's Folly]] along its southern border and [[:Category: Westwood |Westwood]] along its western and northern borders.
  
 
== Navigation ==
 
== Navigation ==
  
Starting from the east, follow the wooded trail west and under the river to reach Oak Circle proper. Here, four giant oaks form a glade. Exits from the areas can be found by simply walking from the centre of the glade in any direction. Access to the upper floors of the sprites' home can be gained by an opening in each tree as you walk away from centre of the glade.
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Starting from the east, follow the wooded trail west and under the [[:Category: Rivers Of Avatar |river]] to reach Oak Circle proper. Here, four giant oaks form a glade. Exits from the areas can be found by simply walking from the centre of the glade in any direction. Access to the upper floors of the sprites' home can be gained by an opening in each tree as you walk away from centre of the glade.
  
The northwest and southwest tree connect on the second floor, as do the northeast and southeast trees. On the third floor it is the northern trees which connect and the southern. On the fourth floor the northeastern tree connects to both the northwestern and the southeastern.
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The northwest and southwest tree connect on the second floor, as do the northeast and southeast trees. On the third floor, it is the northern trees which connect and the southern. On the fourth floor, the northeastern tree connects to both the northwestern and the southeastern.
  
 
It is only the northeastern tree which goes all the way to fifth, and top, floor - also known as the Star Room.  
 
It is only the northeastern tree which goes all the way to fifth, and top, floor - also known as the Star Room.  
  
== Tips ==
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== Adventuring ==
 
 
This area holds nothing of any interest in the way of equipment. However, due to its proximity to [[:Category:Stonehall|Stonehall]], [[Sol]]'s free spell-ups for characters level 10 and under and the fact that all the mobs are unarmed (apart from the sprite watching the path), it is a good place to gather XP.
 
 
 
Starting with the deer and squirrels, you can move up to the sprites which tend to be tougher in order of their age. The sprites have a tendency to [[assist]] and they are good, so will lower your [[Alignment |alignment]]. If so, a quick trip down to [[:Category:Fewmaster's Folly|Fewmaster's Folly]] will quickly help to return your alignment to good once more.
 
 
 
This area is a good testing ground before moving on to the more dangerous [[:Category:Westwood|Westwood]]. If you can't deal with everything here comfortably, then you are probably not ready to head into more dangerous territories.
 
 
 
== Quests ==
 
 
 
There are no quests in this area.
 
 
 
 
 
  
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This [[:Category: Areas |area]] holds nothing of any interest in the way of [[:Category: Gear |equipment]].  However, due to its proximity to [[:Category: Stonehall |Stonehall]], [[Sol |Sol]]'s free spell-ups for characters [[Level |level]] 10 and under, and the fact that all the [[:Category: Mobs |mobs]] are unarmed (apart from the sprite watching the path), it is a good place to gather [[Experience Points |XP]].
  
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Starting with the deer and squirrels, you can move up to the sprites which tend to be tougher in order of their age.  The sprites have a tendency to [[Assistive Mobs |assist]] and they are good, so will lower your [[Alignment |alignment]].  If so, a quick trip down to [[:Category: Fewmaster's Folly |Fewmaster's Folly]] will quickly help to return your [[Alignment |alignment]] to good once more.
  
 +
This [[:Category: Areas |area]] is a good testing ground before moving on to the more dangerous [[:Category: Westwood |Westwood]].  If you can't deal with everything here comfortably, then you are probably not ready to head into more dangerous territories.
  
[[Category: Areas]]
 
 
[[Category: Lowmort 1-10 Areas]]
 
[[Category: Lowmort 1-10 Areas]]

Latest revision as of 14:47, 15 May 2007

It is said that to the west of Stonehall, there is a sacred circle of oak trees where dwell a clan of sprites. Whether this is true, ye shall have to see.

Level Range: 8-10

Builder: Crom

Directions

Walking route from Nom: n, 9w, n.

Walking route from Sol: 2e, n or n, w, [w].

Portaling point(s) suggested: sprite guard (note: there are two).

Connections

Oak Circle is most commonly accessed from Stonehall from the east. However, it also has links to Fewmaster's Folly along its southern border and Westwood along its western and northern borders.

Navigation

Starting from the east, follow the wooded trail west and under the river to reach Oak Circle proper. Here, four giant oaks form a glade. Exits from the areas can be found by simply walking from the centre of the glade in any direction. Access to the upper floors of the sprites' home can be gained by an opening in each tree as you walk away from centre of the glade.

The northwest and southwest tree connect on the second floor, as do the northeast and southeast trees. On the third floor, it is the northern trees which connect and the southern. On the fourth floor, the northeastern tree connects to both the northwestern and the southeastern.

It is only the northeastern tree which goes all the way to fifth, and top, floor - also known as the Star Room.

Adventuring

This area holds nothing of any interest in the way of equipment. However, due to its proximity to Stonehall, Sol's free spell-ups for characters level 10 and under, and the fact that all the mobs are unarmed (apart from the sprite watching the path), it is a good place to gather XP.

Starting with the deer and squirrels, you can move up to the sprites which tend to be tougher in order of their age. The sprites have a tendency to assist and they are good, so will lower your alignment. If so, a quick trip down to Fewmaster's Folly will quickly help to return your alignment to good once more.

This area is a good testing ground before moving on to the more dangerous Westwood. If you can't deal with everything here comfortably, then you are probably not ready to head into more dangerous territories.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Oak Circle"

This category contains only the following page.